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Interdisciplinary Design Activities and Patterns

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Interdisciplinary Design of Game-based Learning Platforms

Part of the book series: Advances in Game-Based Learning ((AGBL))

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Abstract

In this chapter, we provide a reflective and analytical description of the interdisciplinary design activities of E-Rebuild, identify driving design questions and salient design patterns that capture and frame the essence of E-Rebuild development, and discuss distilled meta-generalizations that help to decompose the interdisciplinary learning game design processes to inform future work related to design, research, and deployment. The description of salient patterns of interdisciplinary game design in this chapter provides a contextualized design narrative/account of core design processes along with an analytical synthesis of core design pattern elements—a design problem statement with its context and specifics, the solution or technique to solving the stated problem, and the pattern of transferring or scaling this design solution or design move.

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Ke, F., Shute, V., Clark, K.M., Erlebacher, G. (2019). Interdisciplinary Design Activities and Patterns. In: Interdisciplinary Design of Game-based Learning Platforms. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-030-04339-1_3

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  • DOI: https://doi.org/10.1007/978-3-030-04339-1_3

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-04338-4

  • Online ISBN: 978-3-030-04339-1

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