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The Story Pile - Representing Story in the Board Game Mind Shadows

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11318))

Abstract

Mind Shadows illustrates how story can be represented in board games. Here, the game is described, along with design considerations regarding event documentation and co-authoring. In analog games these activities, needs to be designed in a manner that integrate them into game-play, in a manner that is not too cumbersome for the players.

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Notes

  1. 1.

    The word story here means a temporal sequence of events, the content that a narrative is about, in Genette’s sense. [2, p. 27].

References

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Correspondence to Mirjam Palosaari Eladhari .

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Eladhari, M.P. (2018). The Story Pile - Representing Story in the Board Game Mind Shadows. In: Rouse, R., Koenitz, H., Haahr, M. (eds) Interactive Storytelling. ICIDS 2018. Lecture Notes in Computer Science(), vol 11318. Springer, Cham. https://doi.org/10.1007/978-3-030-04028-4_30

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  • DOI: https://doi.org/10.1007/978-3-030-04028-4_30

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-04027-7

  • Online ISBN: 978-3-030-04028-4

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