Abstract
Mind Shadows illustrates how story can be represented in board games. Here, the game is described, along with design considerations regarding event documentation and co-authoring. In analog games these activities, needs to be designed in a manner that integrate them into game-play, in a manner that is not too cumbersome for the players.
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The word story here means a temporal sequence of events, the content that a narrative is about, in Genette’s sense. [2, p. 27].
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Eladhari, M.P. (2018). The Story Pile - Representing Story in the Board Game Mind Shadows. In: Rouse, R., Koenitz, H., Haahr, M. (eds) Interactive Storytelling. ICIDS 2018. Lecture Notes in Computer Science(), vol 11318. Springer, Cham. https://doi.org/10.1007/978-3-030-04028-4_30
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