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Agency and Authorship in Ludic Narrative Environments

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Interactive Storytelling (ICIDS 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11318))

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Abstract

The evolution of new media forms in the context of contemporary ‘convergence culture’ [7] renders the entertainment industry increasingly interactive and participatory, encouraging ‘gamelike’ narrative forms that rely on the audience’s participation and agency [11, p. 3]. This doctoral research investigates choice-making in ludic environments – here, video games and transmedia storytelling – as spatial practice, in which the virtual and physical structures of the text allow the player/participant’s navigation, orientation, and (physical and mental) self-positioning within a choice-based system. Choice-making practices will be addressed through textual analysis and ethnographic research.

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Correspondence to Samantha Schäfer .

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Schäfer, S. (2018). Agency and Authorship in Ludic Narrative Environments. In: Rouse, R., Koenitz, H., Haahr, M. (eds) Interactive Storytelling. ICIDS 2018. Lecture Notes in Computer Science(), vol 11318. Springer, Cham. https://doi.org/10.1007/978-3-030-04028-4_19

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  • DOI: https://doi.org/10.1007/978-3-030-04028-4_19

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-04027-7

  • Online ISBN: 978-3-030-04028-4

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