Skip to main content

A Tangible Jigsaw Puzzle Prototype for Attention-Deficit Hyperactivity Disorder Children

  • Conference paper
  • First Online:
Proceedings of the Fifth Euro-China Conference on Intelligent Data Analysis and Applications (ECC 2018)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 891))

Abstract

In our country, it is estimated that nearly 20 million children have Attention-deficit hyperactivity disorder (ADHD). There are three main methods of treating children with ADHD including EEG biofeedback, sensory integration training, and behavioral therapy. The problem is that only the EEG biofeedback process in three methods has the data that can be recorded and evaluated. In the field of human-computer interaction, researchers pay attentions to how to improve children’s attention by digital children’s toys with TUI (Tangible User Interface). This paper’s motivation was to record and evaluate the attention of ADHD children in physical interactive process. We integrated the idea of TUI, the principles of sensory integration training and behavioral therapy. We designed and implemented a physical interactive digital platform with TUI- a tangible jigsaw puzzle prototype. There were two games were implemented in this platform, namely number sorting and catching mice.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Akabane, S., Leu, J., Iwadate, H., Choi, J.W., Chang, C.C., Nakayama, S., et al.: Puchi planet: a tangible interface design for hospitalized children. In: CHI 2011 Extended Abstracts on Human Factors in Computing Systems, pp. 1345–1350. ACM (2011). https://doi.org/10.1145/1979742.1979772

  2. Andujar, M., Gilbert, J.E.: Let’s learn! Enhancing user’s engagement levels through passive brain‐computer interfaces. In: CHI 2013, pp. 703–70. ACM (2013). https://doi.org/10.1145/2468356.246848

  3. Antle, A.N., Wise, A.F., Nielsen, K.: Towards Utopia: designing tangibles for learning. In: International Conference on Interaction Design and Children, pp. 11–20. ACM (2011)

    Google Scholar 

  4. Bakhshayesh, A.R., Hänsch, S., Wyschkon, A., et al.: Neurofeedback in ADHD: a single-blind randomized controlled trial. Eur. Child Adolesc. Psychiatry 20(9), 481–491 (2011). https://doi.org/10.1007/s00787-011-0208-y

    Article  Google Scholar 

  5. Wang, C.: Risk Factors of ADHD Children with Different Degree Sensory Integration Dysfunction and Curative Effects of Sensory Integration Training, Doctoral dissertation (2005)

    Google Scholar 

  6. Zhou, D.: Electroencephalical biofeedback therapy for 134 cases of hyperactivity-type attention deficit hyperactivity disorder. Chin. Pediatr. Integr. Tradit. West Med. 5(3), 261–262 (2013)

    Google Scholar 

  7. Mahone, E.M., Schneider, H.E.: Assessment of attention in preschooler. Neuropsychol. Rev. 22(4), 361–383 (2012)

    Article  Google Scholar 

  8. Fan, M., Antle, A.N., Hoskyn, M., et al.: Why tangibility matters: a design case study of at-risk children learning to read and spell. In: CHI Conference on Human Factors in Computing Systems 2017, pp. 1805–1816. ACM (2017). https://doi.org/10.1145/3025453.3026048

  9. Halperin, J.M., Marks, D.J., Bedard, A.C., et al.: Training executive, attention, and motor skills: a proof-of-concept study in preschool children With ADHD. J. Atten. Disord. 17(8), 711–721 (2013). https://doi.org/10.1177/1087054711435681

    Article  Google Scholar 

  10. Cheng, H., et al.: Influence of sensory integration disorder on cognitive function in children with ADHD. Cap. Med. 11(12), 19–20 (2004)

    Google Scholar 

  11. Cheng, H., et al.: Application of sensory integration to the treatment of ADHD children. Nanfang J. Nurs. 10(2), 17–18 (2003)

    Google Scholar 

  12. Li, J.: To analyze the effect of EEG biofeedback on 48 children with ADHD. Med. J. Chin. People’s Health 20(21), 2478–2479 (2008)

    Google Scholar 

  13. Lauth, G.W., Schlottke, P.F.: Child Attention Training Manual. Sichuan University Press (2013)

    Google Scholar 

  14. Mackie, M.A., Dam, N.T.V., Fan, J.: Cognitive control and attentional functions. Brain Cogn. 82(3), 301–312 (2013). https://doi.org/10.1016/j.bandc.2013.05.004

    Article  Google Scholar 

  15. Marchesi, M.: BRAVO: a brain virtual operator for education exploiting brain-computer interfaces. In: CHI 2013 Extended Abstracts on Human Factors in Computing Systems, pp. 3091–3094. ACM (2013). https://doi.org/10.1145/2468356.2479618

  16. Melcer, E.F., Isbister, K.: Bots & (Main) frames: exploring the impact of tangible blocks and collaborative play in an educational programming game. In: CHI Conference on Human Factors in Computing Systems (2018). https://doi.org/10.1145/3173574.3173840

  17. Price, B.A., Kelly, R., Mehta, V., Mccormick, C., Ahmed, H., Pearce, O.: Feel my pain: design and evaluation of painpad, a tangible device for supporting inpatient self-logging of pain. In: CHI Conference, pp. 1–13 (2018). https://doi.org/10.1145/3173574.3173743

  18. Szafir, D., Mutlu, B.: Pay attention! Designing Adaptive agents that monitor and improve user engagement. In: ACM Conference on Human Factors in Computing Systems, pp. 1580–1586. ACM (2012). https://doi.org/10.1145/2207676.2207679

  19. Liu, T., Wang, J., Chen, Y., Song, M.: Neurofeedback treatment experimental study for adhd by using the brain-computer interface neurofeedback system. In: World Congress on Medical Physics and Biomedical Engineering. IFMBE Proceedings, vol. 39, pp. 1537–1540 (2013). https://doi.org/10.1007/978-3-642-29305-4_404

    Google Scholar 

  20. Fang, W.-P., Pen, S.-Y.: A mobile phone base sensory integration training software. In: 2011 Fifth International Conference on Genetic and Evolutionary Computing, pp. 276–278 (2011). https://doi.org/10.1109/icgec.2011.68

  21. Yan, C.: The intervence study of sensory integration training to ADHD children. Psychol. Res. 1(6), 28–31 (2008)

    Google Scholar 

  22. Zuckerman, O., Arida, S., Resnick, M.: Extending tangible interfaces for education: digital montessori-inspired manipulatives. In: SIGCHI Conference on Human Factors in Computing Systems, pp. 859–868. ACM (2005). https://doi.org/10.1145/1054972.1055093

Download references

Acknowledgments

This work is supported by the National Key Research and Development Plan under Grant No. 2016YFB1001402, the Natural Science Foundation of China under Grant No. 61572276 and 61672314, Tsinghua University Research Funding No. 20151080408, National Social Science Fund of China under Grant No. 15CG147.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Lihua Fan .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Fan, L., Yu, S., Wang, N., Yu, C., Shi, Y. (2019). A Tangible Jigsaw Puzzle Prototype for Attention-Deficit Hyperactivity Disorder Children. In: Krömer, P., Zhang, H., Liang, Y., Pan, JS. (eds) Proceedings of the Fifth Euro-China Conference on Intelligent Data Analysis and Applications. ECC 2018. Advances in Intelligent Systems and Computing, vol 891. Springer, Cham. https://doi.org/10.1007/978-3-030-03766-6_31

Download citation

Publish with us

Policies and ethics