Abstract
Getting from an idea to an actual learning object (or sequence) usually requires some complex technologies, for the research, design, prototyping, development, testing, hosting, and launch. There are the research databases, camcorders, scanners, digital still cameras, the authoring tools, prototyping tools, video editing tools, image editing tools, and much more. This chapter focuses on some common considerations around technologies, such as equipment and tool functionality and interoperability, costs, digital preservation considerations (for files and digital contents), cost mitigations, and feature tradeoffs. Given the dynamic complexities of this topic, this will cover the issue more generally—to enhance generalizability and transfer.
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Additional Reading Section
Clark RC, and Mayer RE. E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Thinking. Hoboken, New Jersey: John Wiley & Sons. 2016.
Hai-Jew S. Constructing Self-Discovery Learning Spaces Online: Scaffolding and Decision Making Technologies. Hershey, Pennsylvania: Information Science Reference, IGI Global. 2012.
Hai-Jew S. Digital Imagery and Informational Graphics in E-Learning: Maximizing Visual Technologies. Hershey, Pennsylvania: Information Science Reference, IGI Global. 2010.
Hai-Jew S. Open-Source Technologies for Maximizing the Creation, Deployment, and Use of Digital Resources and Information. Hershey, Pennsylvania: Information Science Reference, IGI Global. 2013.
Hai-Jew, S. Packaging Digital Information for Enhanced Learning and Analysis: Data Visualization, Spatialization, and Multidimensionality. Hershey, Pennsylvania: Information Science Reference, IGI Global. 2014.
Hai-Jew S. Virtual Immersive and 3D Learning Spaces: Emerging Technologies and Trends. Hershey, Pennsylvania: Information Science Reference, IGI Global. 2011.
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Key Terms and Definitions
- Authoring Tool
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A software program that enables the design and creation of born-digital contents (also referred to as “authorware” and “courseware ” and other terms in the electronic learning space)
- Content Management System
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A technology that enables the hosting and delivery of various types of digital contents: text, imagery, video, and others
- Digital Preservation
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Enablement of authentic digital contents over time
- Freeware
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Free or no-cost software
- Learning Management System (LMS)
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A technology tool that enables various dimensions of online (and blended and face-to-face) learning including the management of persistent identities, delivery of digital presentations, assignments, assessments, grading, and others
- Slow Fire
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A term (from the library sciences and information sciences) to describe the aging and degrading of paper over time (“paper embrittlement resulting from acid decay”); a term which has also been applied to digital technologies which go defunct resulting in limited access to various contents
- Social Media Platform
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A technology that enables people to create personal profiles in persistent ways, intercommunicate, and interact with others
- User-Generated Contents
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The text, images, audio, video, and multimedia created and shared with others by users of a social media platform
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Hai-Jew, S. (2019). Core Technology Considerations: Equipment, Authoring Tools, Digital Editing Tools, and Hosting Platforms. In: Designing Instruction For Open Sharing. Springer, Cham. https://doi.org/10.1007/978-3-030-02713-1_5
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DOI: https://doi.org/10.1007/978-3-030-02713-1_5
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