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Core Technology Considerations: Equipment, Authoring Tools, Digital Editing Tools, and Hosting Platforms

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Abstract

Getting from an idea to an actual learning object (or sequence) usually requires some complex technologies, for the research, design, prototyping, development, testing, hosting, and launch. There are the research databases, camcorders, scanners, digital still cameras, the authoring tools, prototyping tools, video editing tools, image editing tools, and much more. This chapter focuses on some common considerations around technologies, such as equipment and tool functionality and interoperability, costs, digital preservation considerations (for files and digital contents), cost mitigations, and feature tradeoffs. Given the dynamic complexities of this topic, this will cover the issue more generally—to enhance generalizability and transfer.

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Additional Reading Section

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Key Terms and Definitions

Authoring Tool

A software program that enables the design and creation of born-digital contents (also referred to as “authorware” and “courseware ” and other terms in the electronic learning space)

Content Management System

A technology that enables the hosting and delivery of various types of digital contents: text, imagery, video, and others

Digital Preservation

Enablement of authentic digital contents over time

Freeware

Free or no-cost software

Learning Management System (LMS)

A technology tool that enables various dimensions of online (and blended and face-to-face) learning including the management of persistent identities, delivery of digital presentations, assignments, assessments, grading, and others

Slow Fire

A term (from the library sciences and information sciences) to describe the aging and degrading of paper over time (“paper embrittlement resulting from acid decay”); a term which has also been applied to digital technologies which go defunct resulting in limited access to various contents

Social Media Platform

A technology that enables people to create personal profiles in persistent ways, intercommunicate, and interact with others

User-Generated Contents

The text, images, audio, video, and multimedia created and shared with others by users of a social media platform

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Hai-Jew, S. (2019). Core Technology Considerations: Equipment, Authoring Tools, Digital Editing Tools, and Hosting Platforms. In: Designing Instruction For Open Sharing. Springer, Cham. https://doi.org/10.1007/978-3-030-02713-1_5

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  • DOI: https://doi.org/10.1007/978-3-030-02713-1_5

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-02712-4

  • Online ISBN: 978-3-030-02713-1

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