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Products as Mass Media: Entertainment vs. Edification

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Book cover Human Systems Engineering and Design (IHSED 2018)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 876))

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Abstract

The information inherent in a product’s form—evident as contrast and/or novelty of shapes, colors and any other visible characteristics—communicates meanings to viewers via empathic expression. Indeed, mass-produced products, seen daily by millions in homes, workplaces, stores and streets, constitute more pervasive and arguably more compelling mass media than newspapers, radio, TV and movies. As with other mass media the design of a product either entertains audiences by reinforcing existing mindsets or edifies them by changing them in ways that benefit users and society.

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Change history

  • 08 January 2019

    The original version of the book was inadvertently published with incorrect copyright names in Chapters “Measuring collaborative emergent behavior in multi-agent reinforcement learning”.

References

  1. Shannon, C.E., Weaver, W.: The Mathematical Theory of Communication. University of Illinois Press, Urbana (1949)

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  2. Berlyne, D.E.: Aesthetics and Psychobiology. Appleton-Century-Crofts, New York (1971)

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  3. Osgood, C.E.: The Measurement of Meaning. University of Illinois Press, Urbana (1957)

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  4. Coates, F.D.: Watches Tell More than Time. McGraw-Hill, New York (2003)

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Correspondence to Del Coates .

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Coates, D. (2019). Products as Mass Media: Entertainment vs. Edification. In: Ahram, T., Karwowski, W., Taiar, R. (eds) Human Systems Engineering and Design. IHSED 2018. Advances in Intelligent Systems and Computing, vol 876. Springer, Cham. https://doi.org/10.1007/978-3-030-02053-8_65

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