Skip to main content

Touring the Forum Adiectum of Augusta Emerita in a virtual reality experience

  • Conference paper
  • First Online:

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11196))

Abstract

The current advances of Information and Communication Technologies (ICTs) have created new spaces for the recreational participation, mainly on virtual spaces, which can be considered as one of the main drivers of the cultural and creative production. This paper describes the experience in developing and testing an interactive 3D virtual environment for the Aeneas group in the Forum Adiectum. 3D models obtained from different sources can be included in this virtual world after a proper adaptation. We aim to demonstrate that this way of showing Cultural Heritage can motivate and facilitate people’s learning o our past rather than traditional media.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   99.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   129.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Adán, A., Dominguez, V., Chacón, R., Salamanca, S., Rodríguez, H.: Creating 3D virtual sculptures from vision and touch technologies. In: Proceedings of the 3rd International Conference on Digital Interactive Media in Entertainment and Arts, pp. 10–12 (2008)

    Google Scholar 

  2. Adán, A., Salamanca, S., Merchán, P.: A hybrid human-computer approach for recovering incomplete cultural heritage pieces. Comput. Graph. 36(1), 1–15 (2012). Cultural Heritage

    Article  Google Scholar 

  3. Aicardi, I., Chiabrando, F., Lingua, A.M., Noardo, F.: Recent trends in cultural heritage 3D survey: the photogrammetric computer vision approach. J. Cult. Herit. 32, 257–266 (2018)

    Article  Google Scholar 

  4. Anderson, M.A.: Computer games and archaeological reconstruction: the low cost VR. In: Enter the Past. The E-way into the four Dimensions of Cultural Heritage. Proceedings of Computer Applications and Quantitative Methods in Archaeology, pp. 521–524 (2004)

    Google Scholar 

  5. Ayerbe, R., Vera, T.B., García, F.P.: El foro de Augusta Emerita. Génesis y evolución de sus recintos monumentales. Anejos de AespA LIII, Madrid (2009)

    Google Scholar 

  6. Barrera, J.L.D.L., Trillmich, W.: Ein wiederholung der Aeneas-gruppe vom Forum Augustum samt ihrer inschrift in Mérida (Spanien). Rheinisches Museum 103, 119–138 (1996)

    Google Scholar 

  7. Bruno, F., Bruno, S., De Sensi, G., Luchi, M.L., Mancuso, S., Muzzupappa, M.: From 3D reconstruction to virtual reality: a complete methodology for digital archaeological exhibition. J. Cult. Herit. 11(1), 42–49 (2010)

    Article  Google Scholar 

  8. Christofi, M., et al.: A tour in the archaeological site of Choirokoitia using virtual reality: a learning performance and interest generation assessment. In: Ioannides, M., Martins, J., Žarnić, R., Lim, V. (eds.) Advances in Digital Cultural Heritage. LNCS, vol. 10754, pp. 208–217. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-75789-6_15

    Chapter  Google Scholar 

  9. Fernández-Palacios, B.J., Remondino, F., Stefani, C., Lombardo, J., Luca, L.D.: Web visualization of complex reality-based 3D models with NUBES. In: Proceedings of the 2013 Digital Heritage International Congress (DigitalHeritage), vol. 1, pp. 701–704, October 2013

    Google Scholar 

  10. Gaitatzes, A., Christopoulos, D., Roussou, M.: Reviving the past: cultural heritage meets virtual reality. In: Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage, VAST 2001, pp. 103–110. ACM, New York (2001)

    Google Scholar 

  11. Hughes, J.F.: Computer Graphics: Principles and Practice. Pearson Education, London (2014)

    Google Scholar 

  12. Jiménez Fernández-Palacios, B., Morabito, D., Remondino, F.: Access to complex reality-based 3D models using virtual reality solutions. J. Cult. Herit. 23, 40–48 (2017)

    Article  Google Scholar 

  13. Merchán, P., Adán, A., Salamanca, S., Domínguez, V., Chacón, R.: Geometric and colour data fusion for outdoor 3D models. Sensors 12(6), 6893–6919 (2012)

    Article  Google Scholar 

  14. Merchán, P., Salamanca, S., Adán, A.: Restitution of sculptural groups using 3D scanners. Sensors 11(9), 8497–518 (2011)

    Article  Google Scholar 

  15. Nogales, T.: Fora Lusitaniae. Grandes complejos augusteos, imagen de un tiempo nuevo. Gerión. Revista de Historia Antigua 35(Esp.), 469–486 (2017)

    Google Scholar 

  16. Pérez, E., Salamanca, S., Merchán, P., Adán, A., Cerrada, C., Cambero, I.: A robust method for filling holes in 3D meshes based on image restoration. In: Blanc-Talon, J., Bourennane, S., Philips, W., Popescu, D., Scheunders, P. (eds.) ACIVS 2008. LNCS, vol. 5259, pp. 742–751. Springer, Heidelberg (2008). https://doi.org/10.1007/978-3-540-88458-3_67

    Chapter  Google Scholar 

  17. Roussou, M.: Virtual heritage: from the research lab to the broad public. Bar Int. Ser. 1075, 93–100 (2002)

    Google Scholar 

  18. Rusinkiewicz, S., Levoy, M.: Efficient variants of the ICP algorithm. In: Proceedings Third International Conference on 3-D Digital Imaging and Modeling, pp. 145–152 (2001)

    Google Scholar 

  19. Sansoni, G., Trebeschi, M., Docchio, F.: State-of-the-art and applications of 3D imaging sensors in industry, cultural heritage, medicine, and criminal investigation. Sensors 9(1), 568–601 (2009)

    Article  Google Scholar 

  20. Turk, G., Levoy, M.: Zippered polygon meshes from range images. In: Proceedings of the 21st Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1994, pp. 311–318. ACM, New York (1994)

    Google Scholar 

  21. Younes, G., et al.: Virtual and augmented reality for rich interaction with cultural heritage sites: A case study from the Roman Theater at Byblos. Digital Applications in Archaeology and Cultural Heritage 5(December 2016), 1–9 (2017)

    Article  Google Scholar 

Download references

Acknowledgments

This work has been supported by the project IB16162 from Junta de Extremadura and Fondo Europeo de Desarrollo Regional “Una manera de hacer Europa”.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Emiliano Pérez .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Pérez, E., Merchán, M.J., Moreno, M.D., Merchán, P., Salamanca, S. (2018). Touring the Forum Adiectum of Augusta Emerita in a virtual reality experience. In: Ioannides, M., et al. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2018. Lecture Notes in Computer Science(), vol 11196. Springer, Cham. https://doi.org/10.1007/978-3-030-01762-0_48

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-01762-0_48

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-01761-3

  • Online ISBN: 978-3-030-01762-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics