Abstract
Storytelling enables us to connect through narratives that create reflections on our experiences. When storytelling concerns cultural heritage, it brings forth tangible and intangible assets that characterize activities and events of the past, which may sensitize visitors of a cultural site. In this paper, we present our cultural storytelling project THREADS, a four-station installation that narrates a story of a worker in a textile factory. The system comprises: (a) a welcome station (an animation on public display) that explains the main story and challenges to visitors, (b) the fabric design station (multi-touch display) where the visitor can create a simple fabric for production, (c) the punched cards station (Arduino mechanism), where the visitor codes their initials to binary form and receives a punched card, (d) the Jacquard production station (gesture-based interface with Leap Motion and Unity), where the visitor uses the card to repair a mechanical loom. THREADS has been installed in an abandoned building of a textile industry, which operated between 1914–1986, and it is now renewed and open to visitors. A preliminary empirical evaluation of THREADS revealed that it is not the variety of technologies that engages users, but a storyline flow that retains their attention and interest.
Keywords
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
THREADS Promo video.
- 2.
Zissimatos Textile Firm of Hermoupolis, Syros island, Greece.
References
Buchanan, P., Seichter, H., Billinghurst, M., Grasset, R.: Augmented reality and rigid body simulation for edutainment: the interesting mechanism-an AR puzzle to teach Newton physics. In: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, pp. 17–20. ACM (2008)
Campbell, J.: The Hero With a Thousand Faces. Princeton University, Princeton (1949)
Dimitropoulos, A., et al.: The loom: interactive weaving through a tangible installation with digital feedback. In: Ioannides, M. (ed.) Digital Cultural Heritage. LNCS, vol. 10605, pp. 199–210. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-75826-8_17
Fanini, B., d’Annibale, E., Demetrescu, E., Ferdani, D., Pagano, A.: Engaging and shared gesture-based interaction for museums the case study of K2R international expo in Rome. In: 2015 Digital Heritage, vol. 1, pp. 263–270. IEEE (2015)
Frow, J.: Tourism and the semiotics of nostalgia. October 57, 123–151 (1991)
Heiden, W.: Edutainment aspects in hypermedia storytelling. In: Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds.) Edutainment 2006. LNCS, vol. 3942, pp. 389–398. Springer, Heidelberg (2006). https://doi.org/10.1007/11736639_50
Holtzblatt, K., Jones, S.: Contextual inquiry: a participatory technique for system design. In: Participatory Design: Principles and Practices, pp. 177–210 (1993)
Koutsabasis, P.: Human-Computer Interaction. Kleidarithmos (2011)
Koutsabasis, P., Vosinakis, S.: Adult and children user experience with leap motion in digital heritage: the cycladic sculpture application. In: Ioannides, M., et al. (eds.) EuroMed 2016. LNCS, vol. 10058, pp. 350–361. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-48496-9_28
Michael, D., Zaharias, P., Chrysanthou, Y.: A virtual tour of the Walls of Nicosia: an assessment of children’s experience and learning performance. In: VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, pp. 9–15 (2010)
Morrison, J.B., Tversky, B., Betrancourt, M.: Animation: does it facilitate learning. In: AAAI Spring Symposium on Smart Graphics, vol. 5359 (2000)
Mossberg, L.: Extraordinary experiences through storytelling. Scand. J. Hosp. Tour. 8(3), 195–210 (2008)
Posselt, E.A.: The Jacquard Machine Analyzed and Explained. StreetLib (2017)
Reunanen, M., Díaz, L., Horttana, T.: A holistic user-centered approach to immersive digital cultural heritage installations: case vrouw maria. J. Comput. Cult. Herit. (JOCCH) 7(4), 24 (2015)
Rey, S.: Museomix: lessons learned from an open creative hackathon in museums. In: European Tangible Interaction Studio (ETIS 2017), vol. 1861, p. 5, June 2017
Sachs, J.: Winning the Story Wars: Why Those Who Tell–and Live–the Best Stories Will Rule the Future. Harvard Business Press (2012)
Verigakis, N., Stavrakis, M., Darzentas, J.: Educational interactive storytelling for narrative comprehension and recall in dyslexic children: employing a mythic narrative structure. In: Workshop on Interactive Storytelling for Children in 9th International Conference on Interaction Design and Children, Barcelona, June 2010
Vosinakis, S., Koutsabasis, P., Makris, D., Sagia, E.: A kinesthetic approach to digital heritage using leap motion: the Cycladic sculpture application. In: 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pp. 1–8. IEEE (2016)
Acknowledgements
We thank Dimitris Stavrakopoulos for providing access to the Zissimatos Textile factory and the hosting of on-site activities. We also thank Dr. Pavlos Chatzigrigoriou for providing information and answers regarding the industrial cultural heritage of Hermoupolis, Syros, Greece.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer Nature Switzerland AG
About this paper
Cite this paper
Panopoulou, E. et al. (2018). THREADS: A Digital Storytelling Multi-stage Installation on Industrial Heritage. In: Ioannides, M., et al. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2018. Lecture Notes in Computer Science(), vol 11196. Springer, Cham. https://doi.org/10.1007/978-3-030-01762-0_40
Download citation
DOI: https://doi.org/10.1007/978-3-030-01762-0_40
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-01761-3
Online ISBN: 978-3-030-01762-0
eBook Packages: Computer ScienceComputer Science (R0)