Abstract
Because I may sound critical of Virtual Reality (VR) research, let me start by saying how enthusiastic I am about this new computer-based technology. Computer-based technology in general has the potential to greatly impact the ways in which we educate and train all people. For military organizations, who expend great amounts of money, resources, and time on training and readiness, these capabilities can provide the key to meeting the requirements for increasingly sophisticated and adaptive military personnel systems during a time of decreasing budgets. For one, computer-based technologies are beginning to provide digital library and processing resources that are unimaginable right now to many isolated, understaffed, or severely restricted operational environments.
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© 1997 Springer Science+Business Media New York
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Bellman, K.L. (1997). Playing in the Mud. In: Seidel, R.J., Chatelier, P.R. (eds) Virtual Reality, Training’s Future?. Defense Research Series, vol 6. Springer, Boston, MA. https://doi.org/10.1007/978-1-4899-0038-8_2
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DOI: https://doi.org/10.1007/978-1-4899-0038-8_2
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