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Enemies, Towers, and Projectiles

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Abstract

In this chapter, we'll create our first tower, the arrow tower, and set up the groundwork for towers firing projectiles at enemies. To accommodate this, we'll also set up the base for our enemies, giving them health points and making them "die" when their health runs out. They won't move yet, but they'll give our towers something to shoot at.

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© 2020 Casey Hardman

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Hardman, C. (2020). Enemies, Towers, and Projectiles. In: Game Programming with Unity and C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5656-5_28

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