Abstract
This chapter builds a small video game inspired by Nintendo’s Mario Bros. Our version of the game is a simplification of the real Mario Bros game. The purpose of this chapter is to provide a solid and realistic base on which we can build an intelligent artificial player. The goal of this chapter is not to provide a wonderful gaming experience. Instead, the game is about providing a challenging scenario for exercising the NEAT algorithm covered in the previous chapter. Our game, which we call MiniMario, has the following characteristics:
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© 2020 Alexandre Bergel
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Bergel, A. (2020). The MiniMario Video Game. In: Agile Artificial Intelligence in Pharo. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-5384-7_16
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DOI: https://doi.org/10.1007/978-1-4842-5384-7_16
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-5383-0
Online ISBN: 978-1-4842-5384-7
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