Abstract
Audio is an important part of making a game. You can have the best visuals in the world, the best mechanics but something is missing – it’s audio! In this chapter we take a look at playing one-off sounds such as explosions or effects as well as music.
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© 2019 Sloan Kelly
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Kelly, S. (2019). Audio. In: Python, PyGame, and Raspberry Pi Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-4533-0_18
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DOI: https://doi.org/10.1007/978-1-4842-4533-0_18
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-4532-3
Online ISBN: 978-1-4842-4533-0
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