Abstract
So far, we’ve limited the levels to the size of our browser window. That’s okay for a proof of concept, but real levels require more space than we’re currently able to give.
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© 2016 Christopher Pitt
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Pitt, C. (2016). Camera Locking. In: Making Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-2493-9_8
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DOI: https://doi.org/10.1007/978-1-4842-2493-9_8
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-2492-2
Online ISBN: 978-1-4842-2493-9
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