Skip to main content

Watch User Interface Objects

  • Chapter
  • 624 Accesses

Abstract

In Chapter 2, you learned how to add user interface objects to your storyboard and how to use features of the WKInterfaceController and WKInterfaceGroup classes to control the size and positioning of those objects. In this chapter, we discuss in some detail two user interface objects that you’ll use very frequently—WKInterfaceLabel and WKInterfaceImage. Along the way, you’ll find out more about how to control the layout of text, how to use the built-in fonts and custom fonts, and how to work with both static and animated images.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Kim Topley

About this chapter

Cite this chapter

Topley, K. (2015). Watch User Interface Objects. In: Learn WatchKit for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1025-3_3

Download citation

Publish with us

Policies and ethics