Abstract
In Chapter 2, you learned how to add user interface objects to your storyboard and how to use features of the WKInterfaceController and WKInterfaceGroup classes to control the size and positioning of those objects. In this chapter, we discuss in some detail two user interface objects that you’ll use very frequently—WKInterfaceLabel and WKInterfaceImage. Along the way, you’ll find out more about how to control the layout of text, how to use the built-in fonts and custom fonts, and how to work with both static and animated images.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsAuthor information
Authors and Affiliations
Rights and permissions
Copyright information
© 2015 Kim Topley
About this chapter
Cite this chapter
Topley, K. (2015). Watch User Interface Objects. In: Learn WatchKit for iOS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-1025-3_3
Download citation
DOI: https://doi.org/10.1007/978-1-4842-1025-3_3
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-1026-0
Online ISBN: 978-1-4842-1025-3
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)