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Setting the Scene with OpenGL

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Abstract

You’ve come quite far with OpenGL, having learned how to render and manipulate objects in a 3D scene. In this chapter, we will cover lighting in more detail and introduce you to other OpenGL features that will help you to add polish to your game.

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9781484209714_Chapter_12 (zip 3062 kb)

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© 2015 Harrison Kinsley and Will McGugan

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Kinsley, H., McGugan, W. (2015). Setting the Scene with OpenGL. In: Beginning Python Games Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0970-7_12

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