Abstract
You’ve come quite far with OpenGL, having learned how to render and manipulate objects in a 3D scene. In this chapter, we will cover lighting in more detail and introduce you to other OpenGL features that will help you to add polish to your game.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsAuthor information
Authors and Affiliations
Electronic Supplementary Material
Below is the link to the electronic supplementary material.
Rights and permissions
Copyright information
© 2015 Harrison Kinsley and Will McGugan
About this chapter
Cite this chapter
Kinsley, H., McGugan, W. (2015). Setting the Scene with OpenGL. In: Beginning Python Games Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0970-7_12
Download citation
DOI: https://doi.org/10.1007/978-1-4842-0970-7_12
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0971-4
Online ISBN: 978-1-4842-0970-7
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books