Abstract
Up to this point in the book video has been treated as a somewhat static medium. As you have discovered, a video is nothing more than a series of images rendered on screen at a specific rate and the user’s only interaction with the video is to click a control and/or read a transcript or subtitles. Other than that, there really is nothing more for the user to do than to sit back and enjoy the show. With a bit of JavaScript and the use of the HTML5 canvas, you can actually make this passive medium interactive and, more important, transform it to a creative medium. It all starts with that all-important concept: imaging.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2015 Silvia Pfeiffer and Tom Green
About this chapter
Cite this chapter
Pfeiffer, S., Green, T. (2015). HTML5 Video and Canvas. In: Beginning HTML5 Media. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0460-3_5
Download citation
DOI: https://doi.org/10.1007/978-1-4842-0460-3_5
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0461-0
Online ISBN: 978-1-4842-0460-3
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books