Abstract
One of SpriteBuilder’s major features is its ability to create Timeline animations using keyframes. It can even animate static physics bodies through keyframes while providing proper physics collisions, a feature that is unheard of in other 2D game engines.
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© 2014 Steffen Itterheim
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Itterheim, S. (2014). Timelines & Triggers. In: Learn SpriteBuilder for iOS Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0262-3_5
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DOI: https://doi.org/10.1007/978-1-4842-0262-3_5
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0263-0
Online ISBN: 978-1-4842-0262-3
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