Abstract
Choosing and playing music from your iPod library is a great way to add some toe-tapping fun to your app. You can also add your own music and audio effects to actions and games. Both are relatively easy to do, and I’ll get to those straightaway. But don’t stop reading this chapter at that point. Sound in iOS apps exists in a larger world of competing audio sources, real-world events, and an ever-changing configuration of hardware. Making audio work nicely in this demanding, and sometimes complex, environment is the real test of your iOS development skills. This chapter covers the following:
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Temporarily lowering the volume of one audio source so you can hear a second audio source is called ducking.
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© 2014 James Bucanek
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Bucanek, J. (2014). Sweet, Sweet Music. In: Learn iOS 8 App Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0208-1_9
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DOI: https://doi.org/10.1007/978-1-4842-0208-1_9
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0209-8
Online ISBN: 978-1-4842-0208-1
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