Abstract
This chapter discusses the various tradeoffs which can be made in computer-display systems. Included are eight major areas: (1) display-refresh, (2) category section, (3) word formats, (4) I/O channel capacity and configuration, (5) hardware v software, (6) number of displays, (7) display flexibility, and (8) background data. Each of these areas is examined in sufficient detail to indicate the possible alternatives which can be used, the advantages and penalties associated with each alternative, and general guidelines or conclusions where applicable in selecting the optimum approach for a given set of system requirements.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1969 Plenum Publishing Company Ltd.
About this chapter
Cite this chapter
Poole, H.H. (1969). Computer Display System Tradeoffs. In: Parslow, R.D., Prowse, R.W., Green, R.E. (eds) Computer Graphics. Springer, Boston, MA. https://doi.org/10.1007/978-1-4684-8586-8_5
Download citation
DOI: https://doi.org/10.1007/978-1-4684-8586-8_5
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4684-8588-2
Online ISBN: 978-1-4684-8586-8
eBook Packages: Springer Book Archive