Abstract
This article describes how the authors have been using and developing media technology for art practice over the past twenty five years. Two examples of interactive prototypes that combine artistic concepts with technological experimentation are presented preceded by a short overview of the general context of collaborations in art and technology.
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Sommerer, C., Mignonneau, L. (2018). Creating Interactive Art—Conceptual and Technological Considerations. In: Explorations in Art and Technology. Springer Series on Cultural Computing. Springer, London. https://doi.org/10.1007/978-1-4471-7367-0_36
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DOI: https://doi.org/10.1007/978-1-4471-7367-0_36
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