About this book series

The HumanComputer Interaction Series, launched in 2004, publishes books that advance the science and technology of developing systems which are effective and satisfying for people in a wide variety of contexts. Titles focus on theoretical perspectives (such as formal approaches drawn from a variety of behavioural sciences), practical approaches (such as techniques for effectively integrating user needs in system development), and social issues (such as the determinants of utility, usability and acceptability).

HCI is a multidisciplinary field and focuses on the human aspects in the development of computer technology. As technology becomes increasingly more pervasive the need to take a human-centred approach in the design and development of computer-based systems becomes ever more important. 

Titles published within the Human–Computer Interaction Series are included in Thomson Reuters' Book Citation Index, The DBLP Computer Science Bibliography and The HCI Bibliography.

This book series contains subseries
View subseries
Electronic ISSN
2524-4477
Print ISSN
1571-5035
Editor-in-Chief
  • Jean Vanderdonckt,
  • Q. Vera Liao

Book titles in this series

  1. Personas Across Cultures

    Representing the Next Billion Users

    Authors:
    • Daniel G. Cabrero
    • Copyright: 2025

    Available Renditions

    • Hard cover
    • eBook
  2. Universal Design in Video Games

    Active Participation Through Accessible Play

    Authors:
    • Adam Palmquist
    • Izabella Jedel
    • Ole Goethe
    • Copyright: 2024

    Available Renditions

    • Hard cover
    • eBook

Abstracted and indexed in

  1. DBLP
  2. zbMATH