About this series
Creativity has become the motto of the modern world: everyone, every institution, and every company is exhorted to create, to innovate, to think out of the box. This calls for the design of a new class of technology, aimed at assisting humans in tasks that are deemed creative.
Developing a machine capable of synthesizing completely novel instances from a certain domain of interest is a formidable challenge for computer science, with potentially ground-breaking applications in fields such as biotechnology, design, and art. Creativity and originality are major requirements, as is the ability to interact with humans in a virtuous loop of recommendation and feedback. The problem calls for an interdisciplinary perspective, combining fields such as machine learning, artificial intelligence, engineering, design, and experimental psychology. Related questions and challenges include the design of systems that effectively explore large instance spaces; evaluating automatic generation systems, notably in creative domains; designing systems that foster creativity in humans; formalizing (aspects of) the notions of creativity and originality; designing productive collaboration scenarios between humans and machines for creative tasks; and understanding the dynamics of creative collective systems.
This book series intends to publish monographs, textbooks and edited books with a strong technical content, and focuses on approaches to computational synthesis that contribute not only to specific problem areas, but more generally introduce new problems, new data, or new well-defined challenges to computer science.