Socio-Affective Computing


This exciting Book Series aims to publish state-of-the-art research on socially intelligent, affective and multimodal human-machine interaction and systems. It will emphasize the role of affect in social interactions and the humanistic side of affective computing by promoting publications at the cross-roads between engineering and human sciences (including biological, social and cultural aspects of human life). Three broad domains of social and affective computing will be covered by the book series: (1) social computing, (2) affective computing, and (3) interplay of the first two domains (for example, augmenting social interaction through affective computing). Examples of the first domain will include but not limited to: all types of social interactions that contribute to the meaning, interest and richness of our daily life, for example, information produced by a group of people used to provide or enhance the functioning of a system. Examples of the second domain will include, but not limited to: computational and psychological models of emotions, bodily manifestations of affect (facial expressions, posture, behavior, physiology), and affective interfaces and applications (dialogue systems, games, learning etc.). This series will publish works of the highest quality that advance the understanding and practical application of social and affective computing techniques. Research monographs, introductory and advanced level textbooks, volume editions and proceedings will be considered.