Springer Series on Cultural Computing

Book Series
There are 26 volumes in this series
Published 2013 - 2021

About this series

Cultural Computing is an exciting, emerging field of Human Computer Interaction, which covers the cultural impact of computing and the technological influences and requirements for the support of cultural innovation. Using support technologies such as location-based systems, augmented reality, cloud computing and ambient interaction researchers can explore the differences across a variety of cultures and provide the knowledge and skills necessary to overcome cultural issues and expand human creativity.
This series presents the current research and knowledge of a broad range of topics including creativity support systems, digital communities, the interactive arts, cultural heritage, digital museums and intercultural collaboration.