About this book series

Cultural Computing is an exciting, emerging field of Human Computer Interaction, which covers the cultural impact of computing and the technological influences and requirements for the support of cultural innovation. Using support technologies such as artificial intelligence, machine learning, location-based systems, mixed/virtual/augmented reality, cloud computing, pervasive technologies and human-data interaction, researchers can explore the differences across a variety of cultures and cultural production to provide the knowledge and skills necessary to overcome cultural issues and expand human creativity.
This series presents monographs, edited collections and advanced textbooks on the current research and knowledge of a broad range of topics including creativity support systems, creative computing, digital communities, the interactive arts, cultural heritage, digital culture and intercultural collaboration.
This Series is abstracted/indexed in Scopus. 

This book series contains subseries
View subseries
Electronic ISSN
2195-9064
Print ISSN
2195-9056
Series Editor
  • Craig Vear

Book titles in this series

  1. Creative Simulations

    George Mallen and the Early Computer Arts Society

    Editors:
    • Catherine Mason
    • Copyright: 2024

    Available Renditions

    • Hard cover
    • eBook
  2. The Algorithmic Dimension

    Five Artists in Conversation

    Authors:
    • Francesca Franco
    • Copyright: 2022

    Available Renditions

    • Hard cover
    • Soft cover
    • eBook
  3. Creative Convergence

    The AI Renaissance in Art and Design

    Authors:
    • James Hutson
    • Jason Lively
    • Bryan Robertson
    • Peter Cotroneo
    • Copyright: 2024

    Available Renditions

    • Hard cover
    • eBook

Abstracted and indexed in

  1. SCImago
  2. SCOPUS