24501 publications

  1. Design of Tools for Deformation Processes
  2. Design of Trajectory Optimization Approach for Space Maneuver Vehicle Skip Entry Problems
  3. Design of Ultra Wideband Antenna Matching Networks
  4. Design of Ultra-Low Power Impulse Radios
  5. Design of Underground Structures
  6. Design of VLSI Circuits
  7. Design of VLSI Systems — A Practical Introduction
  8. Design of Very High-Frequency Multirate Switched-Capacitor Circuits
  9. Design of Video Quality Metrics with Multi-Way Data Analysis
  10. Design of Visualizations for Human-Information Interaction
  11. Design of Wireless Autonomous Datalogger IC’s
  12. Design of a Non-isolated Single Phase Online UPS Topology with Parallel Battery Bank for Low Power Applications
  13. Design of an Intelligent Embedded System for Condition Monitoring of an Industrial Robot
  14. Design of the Unfinished
  15. Design process improvement
  16. Design technischer Produkte, Produktprogramme und -systeme
  17. Design technischer Produkte, Programme und Systeme
  18. Design to Manufacture of Complex Building Envelopes
  19. Design to Test
  20. Design with Reinforced Plastics
  21. Design your mind – Denkfallen entlarven und überwinden
  22. Design — Eine Einführung
  23. Design, Analysis and Application of Magnetless Doubly Salient Machines
  24. Design, Analysis and Control of Cable-suspended Parallel Robots and Its Applications
  25. Design, Analysis and Test of Logic Circuits Under Uncertainty
  26. Design, Analysis, and Interpretation of Genome-Wide Association Scans
  27. Design, Automation, and Test in Europe
  28. Design, Construction and Research Application of a Differential Electrochemical Mass Spectrometer (DEMS)
  29. Design, Control, and Operation of Microgrids in Smart Grids
  30. Design, Fabrication and Economy of Metal Structures
  31. Design, Fabrication and Electrochemical Performance of Nanostructured Carbon Based Materials for High-Energy Lithium–Sulfur Batteries
  32. Design, Launch, and Scale IoT Services
  33. Design, Learning, and Innovation
  34. Design, Learning, and Innovation
  35. Design, Learning, and Innovation
  36. Design, Modeling and Characterization of Bio-Nanorobotic Systems
  37. Design, Modeling and Control of Nanopositioning Systems
  38. Design, Modeling and Evaluation of Protective Relays for Power Systems
  39. Design, Modeling and Experiments of 3-DOF Electromagnetic Spherical Actuators
  40. Design, Modeling and Testing of Data Converters
  41. Design, Operation and Evaluation of Mobile Communications
  42. Design, Operation and Evaluation of Mobile Communications
  43. Design, Operation and Evaluation of Mobile Communications
  44. Design, Operation and Evaluation of Mobile Communications
  45. Design, Philosophie und Medien
  46. Design, Production and Placement of Self-Consolidating Concrete
  47. Design, Representations, and Processing for Additive Manufacturing
  48. Design, Simulation and Applications of Inductors and Transformers for Si RF ICs
  49. Design, Specification and Verification of Interactive Systems ’95
  50. Design, Specification and Verification of Interactive Systems ’96
  51. Design, Specification and Verification of Interactive Systems ’97
  52. Design, Specification and Verification of Interactive Systems ’98
  53. Design, Specification and Verification of Interactive Systems ’99
  54. Design, Synthesis and Applications of One-Dimensional Chalcogenide Hetero-Nanostructures
  55. Design, Synthesis and Characterization of new Supramolecular Architectures
  56. Design, Synthesis, Multifunctionalization and Biomedical Applications of Multifunctional Mesoporous Silica-Based Drug Delivery Nanosystems
  57. Design, Synthesis, and Structure-Property Relationship Study of Polymer Field-Effect Transistors
  58. Design, Technology and Communication in the British Empire, 1830–1914
  59. Design, User Experience, and Usability
  60. Design, User Experience, and Usability
  61. Design, User Experience, and Usability
  62. Design, User Experience, and Usability
  63. Design, User Experience, and Usability
  64. Design, User Experience, and Usability
  65. Design, User Experience, and Usability
  66. Design, User Experience, and Usability
  67. Design, User Experience, and Usability
  68. Design, User Experience, and Usability
  69. Design, User Experience, and Usability. Application Domains
  70. Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems
  71. Design, User Experience, and Usability. Design Philosophy and Theory
  72. Design, User Experience, and Usability. Design Philosophy, Methods, and Tools
  73. Design, User Experience, and Usability. Design for Contemporary Interactive Environments
  74. Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience
  75. Design, User Experience, and Usability. Interaction Design
  76. Design, User Experience, and Usability. Practice and Case Studies
  77. Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience
  78. Design, User Experience, and Usability. Theory, Methods, Tools and Practice
  79. Design, User Experience, and Usability. Theory, Methods, Tools and Practice
  80. Design, User Experience, and Usability. User Experience Design Practice
  81. Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments
  82. Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services
  83. Design, User Experience, and Usability. User Experience in Advanced Technological Environments
  84. Design, User Experience, and Usability. User Experience in Novel Technological Environments
  85. Design, User Experience, and Usability. Web, Mobile, and Product Design
  86. Design, User Experience, and Usability: Design Discourse
  87. Design, User Experience, and Usability: Design Thinking and Methods
  88. Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies
  89. Design, User Experience, and Usability: Design for Contemporary Technological Environments
  90. Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development
  91. Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture
  92. Design, User Experience, and Usability: Designing Interactions
  93. Design, User Experience, and Usability: Designing Pleasurable Experiences
  94. Design, User Experience, and Usability: Interactive Experience Design
  95. Design, User Experience, and Usability: Novel User Experiences
  96. Design, User Experience, and Usability: Technological Contexts
  97. Design, User Experience, and Usability: Theory and Practice
  98. Design, User Experience, and Usability: Theory, Methodology, and Management
  99. Design, User Experience, and Usability: UX Research and Design
  100. Design, User Experience, and Usability: UX Research, Design, and Assessment
  101. Design, User Experience, and Usability: Understanding Users and Contexts
  102. Design, User Experience, and Usability: Users and Interactions
  103. Design, User Experience, and Usability: Users, Contexts and Case Studies
  104. Design-Build Explained
  105. Design-Oriented Analysis of Structures
  106. Design-for-Test and Test Optimization Techniques for TSV-based 3D Stacked ICs
  107. Design/Build Marketing
  108. Design/Repair
  109. Designed Molecular Space in Material Science and Catalysis
  110. Designed Technologies for Healthy Aging
  111. Designed to Kill: The Case Against Weapons Research
  112. Designed to persuade
  113. Designer Politics
  114. Designer Profile 2006/2007
  115. Designer Profile 2006/2007
  116. Designer Profile 2008/2009: Graphic + Multimedia Design
  117. Designer Profile 2010/2011 Volume/01
  118. Designer Profile 2010/2011 Volume/02
  119. Designer Receptors Exclusively Activated by Designer Drugs
  120. Designerly Ways of Knowing
  121. Designers
  122. Designethnografie
  123. Designgeschichte
  124. Designing 2D and 3D Network-on-Chip Architectures
  125. Designing Accessible Technology
  126. Designing Aircraft Simulators
  127. Designing Applications for Google Cloud Platform
  128. Designing Around People
  129. Designing Assessment for Quality Learning
  130. Designing Asynchronous Circuits using NULL Convention Logic (NCL)
  131. Designing Beauty: The Art of Cellular Automata
  132. Designing Better Services
  133. Designing Boundary Objects for Virtual Collaboration
  134. Designing Case Studies
  135. Designing Climate Solutions
  136. Designing Cognitive Cities
  137. Designing Collaborative Systems
  138. Designing Communities
  139. Designing Competitive Electricity Markets
  140. Designing Computer-Based Learning Materials
  141. Designing Cooler Cities
  142. Designing Correct Circuits
  143. Designing Cost Management Systems to Support Business Decision-Making
  144. Designing Critical and Creative Learning with Indigenous Youth
  145. Designing Data Spaces
  146. Designing Democracy
  147. Designing Democracy
  148. Designing Democratic Schools and Learning Environments
  149. Designing Development
  150. Designing Digital Musical Instruments Using Probatio
  151. Designing Digital Products for Kids
  152. Designing Digital Work
  153. Designing Droplet Microfluidic Networks
  154. Designing E-Business Systems. Markets, Services, and Networks
  155. Designing Educational Project and Program Evaluations
  156. Designing Effective and Usable Multimedia Systems
  157. Designing Electronic Product Enclosures
  158. Designing Embedded Processors
  159. Designing Embedded Systems with Arduino
  160. Designing Embedded Systems with the SIGNAL Programming Language
  161. Designing Emerging Markets
  162. Designing Engineering and Technology Curricula
  163. Designing Enterprise Information Systems
  164. Designing Environments for Constructive Learning
  165. Designing Evolutionary Algorithms for Dynamic Environments
  166. Designing Gluten Free Bakery and Pasta Products
  167. Designing Green Landscapes
  168. Designing Human Interface in Speech Technology
  169. Designing Human-Centric AI Experiences
  170. Designing Human-centred Technology
  171. Designing Hybrid Learning Environments and Processes
  172. Designing Hypermedia for Learning
  173. Designing Immersive Video Games Using 3DUI Technologies
  174. Designing Impedance Networks Converters
  175. Designing Inclusive Futures
  176. Designing Inclusive Interactions
  177. Designing Inclusive Pathways with Young Adults
  178. Designing Inclusive Systems
  179. Designing Industrial Policy in Latin America: Business-State Relations and the New Developmentalism
  180. Designing Information Spaces: The Social Navigation Approach
  181. Designing Instruction For Open Sharing
  182. Designing Integrated Care Ecosystems
  183. Designing Interactive Speech Systems
  184. Designing Interfaces in Public Settings
  185. Designing Internet of Things Solutions with Microsoft Azure
  186. Designing Knowledge Management-Enabled Business Strategies
  187. Designing Language Teaching Tasks
  188. Designing Learning for Tablet Classrooms
  189. Designing Listening Tests
  190. Designing Low Carbon Societies in Landscapes
  191. Designing Luxury Brands
  192. Designing Luxury Brands
  193. Designing Maintainable Software
  194. Designing Microservices with Django
  195. Designing Microwave Sensors for Glucose Concentration Detection in Aqueous and Biological Solutions
  196. Designing Mobile Robot Interfaces with 16-bit Microchip Microcontrollers
  197. Designing Modern Embedded Systems: Software, Hardware, and Applications
  198. Designing Networks for Innovation and Improvisation
  199. Designing Optimal Strategies for Mineral Exploration
  200. Designing Organizational Systems