© 2015

Video Games and Storytelling

Reading Games and Playing Books


Table of contents

  1. Front Matter
    Pages i-vii
  2. Introduction: Video Games and Storytelling

    1. Souvik Mukherjee
      Pages 1-21
  3. Machine

    1. Front Matter
      Pages 23-23
    2. Souvik Mukherjee
      Pages 48-72
  4. Game

    1. Front Matter
      Pages 73-73
  5. Story

  6. Back Matter
    Pages 219-239

About this book


The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.


Videogame Storytelling Digital Narrative Ludology Game Studies Deleuze Affect Derrida Supplementarity Time computer media time video

Authors and affiliations

  1. 1.Presidency UniversityKolkataIndia

About the authors

Souvik Mukherjee is Assistant Professor of English Literature at Presidency University, Calcutta, India. Souvik has been researching video games as an emerging storytelling medium since 2002 and has completed his PhD on the subject from Nottingham Trent University in 2009. He did his postdoctoral research in the humanities faculty of De Montfort University, UK and at the Indian Institute of Technology in New Delhi, India where he worked on digital media and narrative analysis. Souvik's research examines their relationship to canonical ideas of narrative and also how video games inform and challenge current conceptions of technicity, identity and culture, in general. His current interests involve the analysis of paratexts of video games, the concept of time in video games and the treatment of diversity and the margins in video games. Besides game studies, his other interests are (the) digital humanities and early modern literature.

Bibliographic information


'Souvik Mukherjee's Video Games and Storytelling examines the ongoing discussion of video games and narrative, extending it in new directions, with verve and aplomb.' - Mark J. P. Wolf, Concordia University Wisconsin, USA