Animation, Embodiment, and Digital Media

Human Experience of Technological Liveliness

  • Kenny K. N. Chow

Table of contents

  1. Front Matter
    Pages i-xiii
  2. Introduction

    1. Front Matter
      Pages 1-6
    2. Kenny K. N. Chow
      Pages 7-40
  3. Theory

    1. Front Matter
      Pages 41-43
    2. Kenny K. N. Chow
      Pages 45-63
    3. Kenny K. N. Chow
      Pages 64-82
    4. Kenny K. N. Chow
      Pages 83-100
    5. Kenny K. N. Chow
      Pages 101-118
  4. Analyses of Designs

    1. Front Matter
      Pages 119-126
    2. Kenny K. N. Chow
      Pages 127-144
    3. Kenny K. N. Chow
      Pages 145-164
    4. Kenny K. N. Chow
      Pages 165-184
    5. Kenny K. N. Chow
      Pages 185-191
  5. Back Matter
    Pages 192-204

About this book

Introduction

Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video games and interactive artworks.

Keywords

animation Digital Media perception user interface video

Authors and affiliations

  • Kenny K. N. Chow
    • 1
  1. 1.The Hong Kong Polytechnic UniversityHong Kong

Bibliographic information

  • DOI https://doi.org/10.1057/9781137283085
  • Copyright Information Palgrave Macmillan, a division of Macmillan Publishers Limited 2013
  • Publisher Name Palgrave Macmillan, London
  • eBook Packages Palgrave Media & Culture Collection
  • Print ISBN 978-1-349-44888-3
  • Online ISBN 978-1-137-28308-5
  • About this book
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