© 2015

3D Cinema

Optical Illusions and Tactile Experiences


Table of contents

  1. Front Matter
    Pages i-xi
  2. Miriam Ross
    Pages 1-17
  3. Miriam Ross
    Pages 18-46
  4. Miriam Ross
    Pages 47-71
  5. Miriam Ross
    Pages 72-94
  6. Miriam Ross
    Pages 95-125
  7. Miriam Ross
    Pages 126-148
  8. Miriam Ross
    Pages 149-172
  9. Miriam Ross
    Pages 173-196
  10. Miriam Ross
    Pages 197-201
  11. Back Matter
    Pages 202-225

About this book


3D Cinema: Optical Illusions and Tactile Experiences questions the common frameworks used for discussing 3D cinema, realism and spectacle, in order to fully understand the embodied and sensory dimensions of 3D cinema's unique visuality.


3D Cinema Stereoscopy Hollywood Spectacle Realism Cinema Technology Film Phenomenology animation cinema realism

Authors and affiliations

  1. 1.Victoria University of WellingtonNew Zealand

About the authors

Miriam Ross is Senior Lecturer in Film at Victoria University of Wellington, New Zealand. She is the author of South American Cinematic Culture: Policy, Production, Distribution and Exhibition and publishes widely on global cinema, 3D cinema and new digital technologies. She is also cofounder of

Bibliographic information


'Covering the optical and illusory quality of 3D from its Victorian beginnings to its new digital dominance, Ross presents a new critical perspective on 3D that should be required reading for anyone in the field.' - Keith M. Johnston, University of East Anglia, UK

'With 3D Cinema Miriam Ross has finally written the book I've been waiting for someone to write for years! This is a masterfully written, thoughtful and thoroughly researched book that provides a rich account of shifts in perception and visuality. Rather than understanding 3D as a phenomenon specific to our digital times, Ross considers its connection to the complex media history of stereoscopic illusions that goes back 200 years. This book is a must read for any serious film and screen scholar!' - Angela Ndalianis, University of Melbourne, Australia

'Ross's trenchant book provides what the digital 3D era has long needed: neither hyperbolic justification nor predictable praise for stereoscopic cinema's few acknowledged masterpieces, but a sophisticated contribution to cinema aesthetics, in which 3D emerges as a third regime of screen entertainment, and one closely linked to contemporary fascination with bodily experience.' - Ian Christie, Birkbeck College, University of London, UK