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Gaming Globally

Production, Play, and Place

  • Nina B. Huntemann
  • Ben Aslinger

Part of the Critical Media Studies book series (CMEDS)

Table of contents

  1. Front Matter
    Pages i-xi
  2. Introduction

    1. Ben Aslinger, Nina B. Huntemann
      Pages 1-15
  3. Macro

    1. Front Matter
      Pages 17-17
    2. James Portnow, Arthur Protasio, Kate Donaldson
      Pages 75-77
    3. Agustín Pérez Fernández
      Pages 79-81
  4. Play Practices

    1. Front Matter
      Pages 83-83
    2. Sean C. Duncan
      Pages 85-90
    3. Philip Tan, Konstantin Mitgutsch
      Pages 91-99
  5. Localization

  6. Strategies

  7. Back Matter
    Pages 273-279

About this book

Introduction

Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.

Keywords

Comic consumption Europe Gaming Internet Online politics video

Editors and affiliations

  • Nina B. Huntemann
    • 1
  • Ben Aslinger
    • 2
  1. 1.Suffolk UniversityUSA
  2. 2.Bentley UniversityUSA

Bibliographic information