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Women and Gaming

The Sims and 21st Century Learning

  • Authors
  • James Paul Gee
  • Elisabeth R. Hayes
Book

Table of contents

  1. Front Matter
    Pages i-vii
  2. James Paul Gee, Elisabeth R. Hayes
    Pages 1-16
  3. James Paul Gee, Elisabeth R. Hayes
    Pages 17-39
  4. James Paul Gee, Elisabeth R. Hayes
    Pages 41-60
  5. James Paul Gee, Elisabeth R. Hayes
    Pages 61-82
  6. James Paul Gee, Elisabeth R. Hayes
    Pages 83-103
  7. James Paul Gee, Elisabeth R. Hayes
    Pages 105-123
  8. James Paul Gee, Elisabeth R. Hayes
    Pages 125-144
  9. James Paul Gee, Elisabeth R. Hayes
    Pages 145-166
  10. James Paul Gee, Elisabeth R. Hayes
    Pages 167-184
  11. Back Matter
    Pages 185-207

About this book

Introduction

The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.

Keywords

community Design education emotion learning Nation Second Life video women

Bibliographic information