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  • Conference proceedings
  • © 2004

Entertainment Computing - ICEC 2004

Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 3166)

Conference series link(s): ICEC: International Conference on Entertainment Computing

Conference proceedings info: ICEC 2004.

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Table of contents (82 papers)

  1. Augmented, Virtual, and Mixed Reality

    1. Front Matter

      Pages 183-183
    2. Interactive Props and Choreography Planning with the Mixed Reality Stage

      • Wolfgang Broll, Stefan Grünvogel, Iris Herbst, Irma Lindt, Martin Maercker Jan Ohlenburg, Michael Wittkämper
      Pages 185-192
    3. The Interactive and Multi-protagonist Film: A Hypermovie on DVD

      • André Melzer, Sebastian Hasse, Oliver Jeskulke, Inga Schön, Michael Herczeg
      Pages 193-203
    4. How Realistic is Realism? Considerations on the Aesthetics of Computer Games

      • Richard Wages, Stefan M. Grünvogel, Benno Grützmacher
      Pages 216-225
    5. Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read

      • Ivo Weevers, Wouter Sluis, Claudia van Schijndel, Siska Fitrianie, Lyuba Kolos-Mazuryk, Jean-Bernard Martens
      Pages 226-234
    6. CLOVES: A Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning

      • Yongjoo Cho, Kyoung Shin Park, Thomas Moher, Andrew E. Johnson, Juno Chang, Min Cheol Whang et al.
      Pages 241-247
    7. SEITV – Interactive Multimedia Leisure/Educational Services for Digital TV in MHP

      • Julián Flórez, Igor García, Iker Aizpurua, Céline Paloc, Alejandro Ugarte, Igor Jainaga et al.
      Pages 248-253
    8. Tangible Augmented Reality Modeling

      • Ja Yong Park, Jong Weon Lee
      Pages 254-259
    9. Human Body Tracking for Human Computer Intelligent Interaction

      • Jong-Seung Park, Sang-Rak Lee
      Pages 260-265
    10. A Graphical System for Interactive Rendering of Objects in an Augmented Reality Scenery

      • Uwe Berner, Norbert Braun, Sofia Kolebinova
      Pages 266-269

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  1. Entertainment Computing – ICEC 2004

About this book

The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on demand), computer games, game consoles, video arcades, g- bling machines, the Internet (e. g. , chat rooms, board and card games, MUD), intelligent toys, edutainment, simulations, sport, theme parks, virtual reality, and upcoming service robots. The?eldofentertainmentcomputingfocusesonusers’growinguseofentertainment technologies at work, in school and at home, and the impact of this technology on their behavior. Nearly every working and living place has computers, and over two-thirds of childreninindustrializedcountrieshavecomputersintheirhomesaswell.

Editors and Affiliations

  • Technische Universiteit Eindhoven, Eindhoven, The Netherlands

    Matthias Rauterberg

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access