Interactive Multimedia on Next Generation Networks

First International Workshop on Multimedia Interactive Protocols and Systems, MIPS 2003, Naples, Italy, November 18-21, 2003. Proceedings

  • Giorgio Ventre
  • Roberto Canonico
Conference proceedings MIPS 2003

Part of the Lecture Notes in Computer Science book series (LNCS, volume 2899)

Table of contents

  1. Front Matter
  2. Wireless Multimedia Systems

    1. Justin C. Denney, Nicholas J. P. Race
      Pages 1-15
    2. Gundula Dörries, Peter Martini
      Pages 16-29
  3. Communication Protocols for Multimedia

    1. Marcelo Bagnulo, Alberto García-Martínez, Ignacio Soto, Arturo Azcorra, Juan F. Rodríguez Hervella
      Pages 54-65
    2. Oliver Heckmann, Krishna Pandit, Jens Schmitt, Ralf Steinmetz
      Pages 91-106
  4. Scheduling Issues

  5. Caching

  6. Quality of Service Architectures

    1. Katrine Stemland Skjelsvik, Vera Goebel
      Pages 155-167
    2. Rui Prior, Susana Sargento, Pedro Brandão, Sérgio Crisóstomo
      Pages 168-181
    3. Nawel Chefaï, Gregor V. Bochmann, Nicolas D. Georganas
      Pages 182-194
  7. Novel Communication Services

    1. Jonas Olsson, Börje Ohlman
      Pages 234-245

About these proceedings

Introduction

Multimedia Interactive Protocols and Systems (MIPS) is the brand new name of a workshop that has been successfully held for the ?rst time in 2002 in Coimbra, as the ?rst joint edition of two well established series of workshops: Interactive Distributed Multimedia Systems (IDMS) and Protocols for Multimedia Systems (PROMS). The area covered by Multimedia Interactive Protocols and Systems is indeed broad, since it includes technical and practical issues related to d- tributed multimedia technologies, applications and services, with emphasis on their deployment over next generation networks. The topics set for MIPS 2003 were: mobile and wireless multimedia systems; multimedia middleware and communication protocols; Quality of Service issues; resource management for multimedia services; active and programmable netw- king for multimedia applications; mobile agents for multimedia; multimedia d- tribution and transport; tra?c engineering and service engineering; ubiquitous computing; networked audio-video devices; development tools for distributed multimedia applications; multimedia applications such as video-on-demand, - gital video libraries, video games, virtual community, teleworking, teleteaching, e-commerce, virtual reality simulations; performance of protocols and applica- ons;contentmanagement;serviceaccess;security,authentication,privacy,wat- marking; accounting and tari? policing for multimedia teleservices; multimedia encoding and compression. The Call for Papers attracted more than 130 submissions from Europe, Asia and the Americas, covering most of the proposed topics. With the help of a very dedicated Program Committee and of a number of associate reviewers, subm- sions were carefully evaluated, with an average of three reviewers for each paper.

Keywords

Multimedia Performance Session Simulation algorithms architecture communication interactive multimedia multimedia middleware multimedia protocols multimedia systems quality of service topology ubiquitous computing wireless multimedia

Editors and affiliations

  • Giorgio Ventre
    • 1
  • Roberto Canonico
    • 1
  1. 1.Dipartimento di Informatica e SistemisticaUniversità di Napoli Federico IINapoliItaly

Bibliographic information

  • DOI https://doi.org/10.1007/b94349
  • Copyright Information Springer-Verlag Berlin Heidelberg 2003
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-540-20534-0
  • Online ISBN 978-3-540-40012-7
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book
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