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Digital Design of Nature

Computer Generated Plants and Organics

  • Oliver Deussen
  • Bernd Lintermann

Part of the X.media.publishing book series (XMEDIAPUBL)

Table of contents

  1. Front Matter
    Pages I-XII
  2. Pages 9-26
  3. Pages 27-41
  4. Pages 43-61
  5. Pages 63-87
  6. Pages 113-123
  7. Pages 125-148
  8. Pages 149-180
  9. Pages 181-200
  10. Pages 201-225
  11. Pages 227-249
  12. Back Matter
    Pages 251-295

About this book

Introduction

The reproduction of nature via computer has fascinated scientists in computer graphics and artists ever since synthetic imaging was thought possible. This book illustrates and exemplifies methods for the creation of artificial plant models, and the application of these methods within areas such as simulation, virtual reality, botany, landscaping, and architecture.The models are combined to create gardens, parks, and even entire landscapes.The range of creating representational forms reaches from deceptively authentic looking pictures to abstract presentations. In addition, with similar methods organic objects can be produced, changed, and animated.

Keywords

Art Computer Generated Plants Computer Science architecture botanics computer graphics modeling rendering simulation virtual reality

Authors and affiliations

  • Oliver Deussen
    • 1
  • Bernd Lintermann
    • 2
  1. 1.Computer and Information ScienceUniversity of KonstanzKonstanzGermany
  2. 2.ZKM Center for Art and MediaKarlsruheGermany

Bibliographic information

  • DOI https://doi.org/10.1007/b138606
  • Copyright Information Springer-Verlag Berlin Heidelberg 2005
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-540-40591-7
  • Online ISBN 978-3-540-27104-8
  • Series Print ISSN 1612-1449
  • Buy this book on publisher's site
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