Deformation Models

Tracking, Animation and Applications

  • Manuel González Hidalgo
  • Arnau Mir Torres
  • Javier Varona Gómez

Part of the Lecture Notes in Computational Vision and Biomechanics book series (LNCVB, volume 7)

Table of contents

  1. Front Matter
    Pages i-xiv
  2. Fundamentals and Animation Applications

    1. Front Matter
      Pages 1-1
    2. Pere Palmer, Arnau Mir, Manuel González-Hidalgo
      Pages 3-47
    3. Jesús R. Nieto, Antonio Susín
      Pages 75-99
    4. Xianghua Xie, Si Yong Yeo, Majid Mirmehdi, Igor Sazonov, Perumal Nithiarasu
      Pages 101-120
    5. J. M. Buades, M. González-Hidalgo, Francisco J. Perales, S. Ramis-Guarinos, A. Oliver, E. Montiel
      Pages 121-143
    6. Benjamin Gilles, François Faure, Guillaume Bousquet, Dinesh K. Pai
      Pages 145-166
  3. Tracking and Computer Vision Applications

    1. Front Matter
      Pages 167-167
    2. Jorge S. Marques, Jacinto C. Nascimento, Carlos Santiago
      Pages 169-185
    3. Yang Wang, Bogdan Georgescu, Terrence Chen, Wen Wu, Peng Wang, Xiaoguang Lu et al.
      Pages 209-235
    4. Laura Igual, Joan Carles Soliva, Antonio Hernández-Vela, Sergio Escalera, Oscar Vilarroya, Petia Radeva
      Pages 237-259
    5. Stefan Fürtinger, Stephen Keeling, Gernot Plank, Anton J Prassl
      Pages 261-282

About this book

Introduction

The computational modelling of deformations has been actively studied for the last thirty years. This is mainly due to its large range of applications that include computer animation, medical imaging, shape estimation, face deformation as well as other parts of the human body, and object tracking. In addition, these advances have been supported by the evolution of computer processing capabilities, enabling realism in a more sophisticated way. This book encompasses relevant works of expert researchers in the field of deformation models and their applications.  The book is divided into two main parts. The first part presents recent object deformation techniques from the point of view of computer graphics and computer animation. The second part of this book presents six works that study deformations from a computer vision point of view with a common characteristic: deformations are applied in real world applications. The primary audience for this work are researchers from different multidisciplinary fields, such as those related with Computer Graphics, Computer Vision, Computer Imaging, Biomedicine, Bioengineering, Mathematics, Physics, Medical Imaging and Medicine.

Keywords

Computer graphics Computer imaging Computer vision Deformation models Shape modeling Shape tracking

Editors and affiliations

  • Manuel González Hidalgo
    • 1
  • Arnau Mir Torres
    • 2
  • Javier Varona Gómez
    • 3
  1. 1., Maths. and Computer ScienceUniversity of the Balearic IslandsPalma de MallorcaSpain
  2. 2., Maths. and Computer ScienceUniversity of the Balearic IslandsPalma de MallorcaSpain
  3. 3., Maths. and Computer ScienceUniversity of the Balearic IslandsPalma de MallorcaSpain

Bibliographic information

  • DOI https://doi.org/10.1007/978-94-007-5446-1
  • Copyright Information Springer Science+Business Media Dordrecht 2013
  • Publisher Name Springer, Dordrecht
  • eBook Packages Engineering
  • Print ISBN 978-94-007-5445-4
  • Online ISBN 978-94-007-5446-1
  • Series Print ISSN 2212-9391
  • Series Online ISSN 2212-9413
  • About this book
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