Visual Mathematics and Cyberlearning

  • Dragana Martinovic
  • Viktor Freiman
  • Zekeriya Karadag

Part of the Mathematics Education in the Digital Era book series (MEDE, volume 1)

Table of contents

  1. Front Matter
    Pages i-x
  2. Keith Jones, Eirini Geraniou, Thanassis Tiropanis
    Pages 1-21
  3. Gorjan Alagic, Mara Alagic
    Pages 23-48
  4. Dragan Trninic, Dor Abrahamson
    Pages 119-139
  5. Luis Radford
    Pages 141-162
  6. George Gadanidis, Immaculate Kizito Namukasa
    Pages 163-186
  7. Dragana Martinovic, Viktor Freiman, Zekeriya Karadag
    Pages 209-238
  8. Back Matter
    Pages 239-249

About this book

Introduction

The first volume in this new Springer series explores innovative ways of learning and doing mathematics to make it more appealing to the Net Generation. This generation consists of visual learners who thrive when surrounded with new technologies and whose diverse needs can be met by a variety of cyber tools. In their search for novel ways of studying, such as collaboration with peers and multitasking by using multimedia, the Internet, and other Information and Communication Technologies, they learn mathematics by playing games online, watching and sharing  presentations on YouTube, exploring and creating Java applets of mathematics simulations and exchanging thoughts over the instant chat tools. This volume presents mathematics teaching and learning in a way that resonates with these new learners: as a contemporary subject that is engaging, exciting and enlightening. It offers educators insight into how they can make meaningful use of the dynamic, interactive, collaborative, and visual nature of new learning environments while having a deeper understanding of their potential advantages and limitations.

This volume:

- Bridges the gap between Net Generation learners and mathematics education
- Presents conceptual frameworks for research in this area
- Explores research data that shed a light on innovative theories and practices in the field of visual mathematics and cyberlearning.

Keywords

computer-supported learning environments for mathematics dynamic and interactive mathematics learning environments serious gaming social media in mathematics education teaching mathematics with technology

Editors and affiliations

  • Dragana Martinovic
    • 1
  • Viktor Freiman
    • 2
  • Zekeriya Karadag
    • 3
  1. 1.University of WindsorWindsorCanada
  2. 2.MonctonCanada
  3. 3.Faculty of Education, Dept. of Mathematics EducationBayburt UniversityBayburtTurkey

Bibliographic information

  • DOI https://doi.org/10.1007/978-94-007-2321-4
  • Copyright Information Springer Science+Business Media Dordrecht 2013
  • Publisher Name Springer, Dordrecht
  • eBook Packages Humanities, Social Sciences and Law
  • Print ISBN 978-94-007-2320-7
  • Online ISBN 978-94-007-2321-4
  • Series Print ISSN 2211-8136
  • Series Online ISSN 2211-8144
  • About this book
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