Editors:
- Presentation of state-of-the-art concepts and most recent research on the application of computational intelligence techniques in games
- Including a new approach of evolving a neural network to play checkers without human expertise which has well competed against commercially available software
Part of the book series: Studies in Fuzziness and Soft Computing (STUDFUZZ, volume 62)
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Table of contents (6 chapters)
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Front Matter
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Back Matter
About this book
Editors and Affiliations
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Department of Information Science, Osaka-Kyoiku University, Osaka Prefecture, Japan
Norio Baba
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Knowledge-Based Intelligent, Engineering Systems Centre, University of South Australia, Adelaide, Mawson Lakes, Australia
Lakhmi C. Jain
Bibliographic Information
Book Title: Computational Intelligence in Games
Editors: Norio Baba, Lakhmi C. Jain
Series Title: Studies in Fuzziness and Soft Computing
DOI: https://doi.org/10.1007/978-3-7908-1833-8
Publisher: Physica Heidelberg
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eBook Packages: Springer Book Archive
Copyright Information: Springer-Verlag Berlin Heidelberg 2001
Hardcover ISBN: 978-3-7908-1348-7Published: 27 February 2001
Softcover ISBN: 978-3-662-00369-5Published: 08 August 2012
eBook ISBN: 978-3-7908-1833-8Published: 11 August 2012
Series ISSN: 1434-9922
Series E-ISSN: 1860-0808
Edition Number: 1
Number of Pages: XII, 161
Topics: Artificial Intelligence, Economic Theory/Quantitative Economics/Mathematical Methods, Complexity
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