Multimedia and Ubiquitous Engineering

  • James J. (Jong Hyuk) Park
  • Shu-Ching Chen
  • Joon-Min Gil
  • Neil Y. Yen

Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 308)

Table of contents

  1. Front Matter
    Pages 1-33
  2. Lin Xiaodan, He Bing, Zhang Xiulin
    Pages 1-7
  3. Haibin Shi, Zhanjian Lin, Weiwei Tang, Bruce Liao, Jolly Wang, Lingxiang Zheng
    Pages 9-15
  4. Soheil Anousha, Shoeib Anousha, Mahmood Ahmadi
    Pages 17-26
  5. Heegon Kim, Sungju Lee, Yongwha Chung, Daihee Park, Taewoong Jeon
    Pages 27-32
  6. Gang He, XiangLi Zhang, HongMei Zhang, YanYan Dai
    Pages 53-58
  7. Lingxiang Zheng, Yanfu Cai, Zhanjian Lin, Weiwei Tang, Huiru Zheng, Haibin Shi et al.
    Pages 59-65
  8. Xianchao Zheng, Hui Yang, Weiwei Tang, Shuxiang Pu, Lingxiang Zheng, Huiru Zheng et al.
    Pages 67-73
  9. Jinuk Kim, Sehoon Kim, Kwangjin Hong, David Jean, Keechul Jung
    Pages 75-81
  10. P. Prakash, G. Kousalya, Shriram K. Vasudevan, Kawshik K. Rangaraju
    Pages 83-89
  11. Jinuk Kim, Jiwoong Heo, Kwangjin Hong, David Jean, Keechul Jung
    Pages 91-97
  12. Shaoqiu Shi, Hongming Cai, Lihong Jiang
    Pages 109-114
  13. Qingguo Zhou, Xuhui Yang, Genliang Han, Jiaming Yang, Guohan Liu, Lei Yang et al.
    Pages 115-120
  14. Weicheng Zhao, Deyun Gao, Yajuan Qin, Wanting Zhu
    Pages 127-132

About these proceedings


The aims of these proceedings are to provide a complete coverage of the areas outlined, and to bring together researchers from academic and industry to share ideas, challenges, and solutions relating to the multifaceted aspects of this field.

New multimedia standards (for example, MPEG-21) facilitate the seamless integration of multiple modalities into interoperable multimedia frameworks, transforming the way people work and interact with multimedia data. These key technologies and multimedia solutions interact and collaborate with each other in increasingly effective ways, contributing to the multimedia revolution and having a significant impact across a wide spectrum of consumer, business, healthcare, education, and governmental domains.


Access Control Agent-based Entertainment CAS/STB Security Cognitive Wireless Networks Computer Animation Digital Entertainment and Pleasure Digital Entertainment and Sports Digital Interactive Storytelling Digital Right Management Intellectual Property & Licensing Intelligent Computing Key Management and Authentication Location Based Services Multimedia Entertainment Multimedia and Digital Convergence Multimedia and Ubiquitous Engineering Personalized and User-Adapted Television Pervasive Entertainment Privacy and Trust Management Ubiquitous Computing Security Ubiquitous Networks and Mobile Communications Ubiquitous and Pervasive Computing

Editors and affiliations

  • James J. (Jong Hyuk) Park
    • 1
  • Shu-Ching Chen
    • 2
  • Joon-Min Gil
    • 3
  • Neil Y. Yen
    • 4
  1. 1.Department of Computer Science and EngineeringSeoul University of Science & and Technology (SeoulTech)SeoulKorea, Republic of (South Korea)
  2. 2.School of Computing and Information SciencesFlorida International UniversityMiami, FloridaUSA
  3. 3.School of IT EngineeringCatholic University of DaeguKyungsan-shiKorea, Republic of (South Korea)
  4. 4.School of Computer Science and EngineeriThe University of AizuAizu-Wakamatsu CityJapan

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag Berlin Heidelberg 2014
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Engineering
  • Print ISBN 978-3-642-54899-4
  • Online ISBN 978-3-642-54900-7
  • Series Print ISSN 1876-1100
  • Series Online ISSN 1876-1119
  • About this book
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