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  • Conference proceedings
  • © 2012

Motion in Games

5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012, Proceedings

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Part of the book series: Lecture Notes in Computer Science (LNCS, volume 7660)

Part of the book sub series: Image Processing, Computer Vision, Pattern Recognition, and Graphics (LNIP)

Conference series link(s): MIG: International Conference on Motion in Games

Conference proceedings info: MIG 2012.

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Table of contents (37 papers)

  1. Locomotion

    1. Interactive Quadruped Animation

      • Tyler Martin, Michael Neff
      Pages 208-219
  2. Motion Capture

    1. An Analysis of Motion Blending Techniques

      • Andrew Feng, Yazhou Huang, Marcelo Kallmann, Ari Shapiro
      Pages 232-243
    2. Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution Input

      • Chris Kang, Nkenge Wheatland, Michael Neff, Victor Zordan
      Pages 244-253
  3. Posters

    1. Walker Speed Adaptation in Gait Synthesis

      • Joëlle Tilmanne, Thierry Dutoit
      Pages 266-277
    2. An Efficient Energy Transfer Inverse Kinematics Solution

      • Jing Huang, Catherine Pelachaud
      Pages 278-289
    3. Calibrating a Motion Model Based on Reinforcement Learning for Pedestrian Simulation

      • Francisco Martinez-Gil, Miguel Lozano, Fernando Fernández
      Pages 302-313
    4. A*mbush Family: A* Variations for Ambush Behavior and Path Diversity Generation

      • Kelwin Fernández, Glebys González, Carolina Chang
      Pages 314-325
    5. Fuzzy Logic Controlled Pedestrian Groups in Urban Environments

      • Murat Haciomeroglu, Robert Laycock, Andy Day
      Pages 326-337
    6. Enhancing the Behavior of Virtual Characters with Long Term Planning, Failure Anticipation and Opportunism

      • Philippe Rannou, Fabrice Lamarche, Marie-Odile Cordier
      Pages 338-349
    7. Realtime, Physics-Based Marker Following

      • Joseph L. Cooper, Dana Ballard
      Pages 350-361
  4. Short Abstracts

    1. Fast Motion Retrieval with the Distance Input Space

      • Thibaut Le Naour, Nicolas Courty, Sylvie Gibet
      Pages 362-365
    2. Dealing with Variability When Recognizing User’s Performance in Natural Gesture Interfaces

      • Anthony Sorel, Richard Kulpa, Emmanuel Badier, Franck Multon
      Pages 370-373
    3. Treating Phobias with Computer Games

      • M. Brandon Haworth, Melanie Baljko, Petros Faloutsos
      Pages 374-377
  5. Back Matter

Other Volumes

  1. Motion in Games

About this book

This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture.

Editors and Affiliations

  • School of Engineering, University of California, Merced, Merced, USA

    Marcelo Kallmann

  • Department of Computer Science, Rutgers University, Piscataway, USA

    Kostas Bekris

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access