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Motion in Games

5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings

  • Marcelo Kallmann
  • Kostas Bekris
Conference proceedings MIG 2012

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7660)

Table of contents

  1. Front Matter
  2. Planning

    1. Nathan R. Sturtevant
      Pages 1-6
    2. Samuel Rodriguez, Andrew Giese, Nancy M. Amato, Saied Zarrinmehr, Firas Al-Douri, Mark J. Clayton
      Pages 7-18
    3. Christopher Vo, Sam McKay, Nikhil Garg, Jyh-Ming Lien
      Pages 19-30
  3. Interaction

    1. Jongmin Kim, Yeongho Seol, Jehee Lee
      Pages 31-42
    2. Mark Shtern, M. Brandon Haworth, Yana Yunusova, Melanie Baljko, Petros Faloutsos
      Pages 43-54
    3. Stevie Giovanni, Yeun Chul Choi, Jay Huang, Eng Tat Khoo, KangKang Yin
      Pages 55-65
  4. Physics

  5. Perception

    1. Rachel McDonnell
      Pages 102-111
    2. Junghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan Boulic
      Pages 122-133
  6. Behavior

    1. Andrew Feng, Yazhou Huang, Yuyu Xu, Ari Shapiro
      Pages 134-145
    2. Seung In Park, Chao Peng, Francis Quek, Yong Cao
      Pages 146-157
    3. Cyril Brom, Petr Babor, Markéta Popelová, Michal Bída, Jakub Tomek, Jakub Gemrot
      Pages 158-169
  7. Virtual Humans

    1. Mubbasir Kapadia, Alexander Shoulson, Cory D. Boatright, Pengfei Huang, Funda Durupinar, Norman I. Badler
      Pages 170-181
    2. Weizi Li, Jan M. Allbeck
      Pages 182-193
  8. Locomotion

    1. Martin L. Felis, Katja Mombaur
      Pages 197-207
    2. Tyler Martin, Michael Neff
      Pages 208-219
  9. Motion Capture

    1. Andrew Feng, Yazhou Huang, Marcelo Kallmann, Ari Shapiro
      Pages 232-243
    2. Chris Kang, Nkenge Wheatland, Michael Neff, Victor Zordan
      Pages 244-253
  10. Posters

    1. Joëlle Tilmanne, Thierry Dutoit
      Pages 266-277
    2. Jing Huang, Catherine Pelachaud
      Pages 278-289
    3. Francisco Martinez-Gil, Miguel Lozano, Fernando Fernández
      Pages 302-313
    4. Kelwin Fernández, Glebys González, Carolina Chang
      Pages 314-325
    5. Murat Haciomeroglu, Robert Laycock, Andy Day
      Pages 326-337
    6. Philippe Rannou, Fabrice Lamarche, Marie-Odile Cordier
      Pages 338-349
    7. Joseph L. Cooper, Dana Ballard
      Pages 350-361
  11. Short Abstracts

    1. Thibaut Le Naour, Nicolas Courty, Sylvie Gibet
      Pages 362-365
    2. Anthony Sorel, Richard Kulpa, Emmanuel Badier, Franck Multon
      Pages 370-373
    3. M. Brandon Haworth, Melanie Baljko, Petros Faloutsos
      Pages 374-377
  12. Back Matter

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture.

Editors and affiliations

  • Marcelo Kallmann
    • 1
  • Kostas Bekris
    • 2
  1. 1.School of EngineeringUniversity of California, MercedMercedUSA
  2. 2.Department of Computer ScienceRutgers UniversityPiscatawayUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-34710-8
  • Copyright Information Springer-Verlag Berlin Heidelberg 2012
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-34709-2
  • Online ISBN 978-3-642-34710-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site
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