Serious Games Development and Applications

Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings

  • Minhua Ma
  • Manuel Fradinho Oliveira
  • Jannicke Baalsrud Hauge
  • Heiko Duin
  • Klaus-Dieter Thoben

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7528)

Table of contents

  1. Front Matter
  2. Ines Di Loreto, Simone Mora, Monica Divitini
    Pages 1-12
  3. Alex Gekker
    Pages 13-30
  4. Bob-Antoine J. Menelas, Martin J. D. Otis
    Pages 31-42
  5. Minhua Ma, Kim Bale, Paul Rea
    Pages 43-58
  6. Margarida Romero, Mireia Usart, Maria Popescu, Elizabeth Boyle
    Pages 59-73
  7. Aida Azadegan, Johann C. K. H. Riedel, Jannicke Baalsrud Hauge
    Pages 74-85
  8. Nour El Mawas, Jean-Pierre Cahier
    Pages 86-97
  9. Tim Marsh, Li Zhiqiang Nickole, Eric Klopfer, Jason Haas
    Pages 110-122
  10. Tintu Mathew, Jochen Zange, Joern Rittweger, Rainer Herpers
    Pages 123-134
  11. Rosa García Sánchez, Alasdair G. Thin, Jannicke Baalsrud Hauge, Giusy Fiucci, Thierry Nabeth, Michel Rudnianski et al.
    Pages 150-157
  12. Stefano Bocconi, Yulia Bachvarova, Martin Ruskov, Manuel Fradinho Oliveira
    Pages 158-169
  13. Martin Koplin, Carl Skelton
    Pages 170-173
  14. Thorsten Wahner, Moritz Kartheuser, Stefan Sigl, Jördis Nolte, Axel Hoppe
    Pages 174-182
  15. François Bry, Christoph Wieser
    Pages 183-192
  16. Gregor Cerinsek, Heiko Duin, Fiorella Colombo, Borzoo Pourabdollahian, Stanislaw Plebanek
    Pages 193-207
  17. Paul C. Seitlinger, Michael A. Bedek, Simone Kopeinik, Dietrich Albert
    Pages 208-218

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012.

The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.

Keywords

blended learning competence development edutainment learning environment school education

Editors and affiliations

  • Minhua Ma
    • 1
  • Manuel Fradinho Oliveira
    • 2
  • Jannicke Baalsrud Hauge
    • 3
  • Heiko Duin
    • 3
  • Klaus-Dieter Thoben
    • 3
  1. 1.Glasgow School of ArtDigital Design StudioGlasgowUK
  2. 2.Sintef Technology and Society, Industrial ManagementSintefTrondheimNorway
  3. 3.Bremen Institute for Production and LogisticsUniversity of BremenBremenGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-642-33687-4
  • Copyright Information Springer-Verlag Berlin Heidelberg 2012
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-642-33686-7
  • Online ISBN 978-3-642-33687-4
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book
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