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Agents for Games and Simulations

Trends in Techniques, Concepts and Design

  • Book
  • © 2009

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5920)

Part of the book sub series: Lecture Notes in Artificial Intelligence (LNAI)

Included in the following conference series:

Conference proceedings info: AGS 2009.

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Table of contents (15 chapters)

Keywords

About this book

Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.

This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

Reviews

From the reviews:

“This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games.” (Information Technology Resources, July, 2012)

Editors and Affiliations

  • Dept. Information and Computing Sciences, Utrecht University, Utrecht, The Netherlands

    Frank Dignum

  • Florida Institute for Human & Machine Cognition, Pensacola, USA

    Jeff Bradshaw

  • Engineering Dept., University of Pennsylvania/Systems ,Electrical and Systems Engineering, Philadelphia

    Barry Silverman

  • Department of Training and Instruction, Security and Safety, TNO Defence, Soesterberg, The Netherlands

    Willem Doesburg

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