Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5131)
Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)
Included in the following conference series:
Conference proceedings info: CG 2008.
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Table of contents (24 papers)
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Computers and Games
Keywords
About this book
This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship.
The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.
Bibliographic Information
Book Title: Computers and Games
Book Subtitle: 6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings
Editors: H. Jaap Herik, Xinhe Xu, Zongmin Ma, Mark H. M. Winands
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-540-87608-3
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer-Verlag GmbH, DE, part of Springer Nature 2008
Softcover ISBN: 978-3-540-87607-6Due: 12 September 2008
eBook ISBN: 978-3-540-87608-3Published: 24 September 2008
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XII, 275
Topics: Discrete Mathematics in Computer Science, Numeric Computing, Probability and Statistics in Computer Science, Artificial Intelligence, Algorithm Analysis and Problem Complexity, Data Structures
Industry Sectors: IT & Software, Telecommunications