Advanced Intelligent Paradigms in Computer Games

  • Norio Baba
  • Lakhmi C. Jain
  • Hisashi Handa

Part of the Studies in Computational Intelligence book series (SCI, volume 71)

Table of contents

  1. Front Matter
    Pages i-vii
  2. Heather Barber, Daniel Kudenko
    Pages 19-37
  3. Julian Togelius, Simon M. Lucas, Renzo De Nardi
    Pages 39-69
  4. Colin Frayn, Carlos Justiniano
    Pages 91-115
  5. Maria Fasli, Michael Michalakopoulos
    Pages 117-151
  6. Georgios N. Yannakakis, John Hallam
    Pages 175-201

About this book

Introduction

This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:

  • COMMONS GAME in intelligent environment
  • Adaptive generation of dilemma-based interactive narratives
  • Computational intelligence in racing games
  • Evolutionary algorithms for board game players with domain knowledge
  • The ChessBrain project
  • Electronic market games
  • EVE’s entropy
  • Capturing player enjoyment in computer games

This book is directed to researchers, practicing engineers/scientists and students.

Keywords

Computer Games Intelligent Paradigms and their Applications Layer algorithm algorithms computational intelligence evolution evolutionary algorithm intelligence layers

Editors and affiliations

  • Norio Baba
    • 1
  • Lakhmi C. Jain
    • 2
  • Hisashi Handa
    • 3
  1. 1.Osaka Kyoiku UniversityOsakaJapan
  2. 2.University of South AustraliaAdelaideAustralia
  3. 3.Okayama UniversityOkayamaJapan

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-540-72705-7
  • Copyright Information Springer Berlin Heidelberg 2007
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Engineering
  • Print ISBN 978-3-540-72704-0
  • Online ISBN 978-3-540-72705-7
  • Series Print ISSN 1860-949X
  • Series Online ISSN 1860-9503
  • About this book
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