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Computer Games

6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers

  • Tristan Cazenave
  • Mark H.M. Winands
  • Abdallah Saffidine
Conference proceedings CGW 2017

Part of the Communications in Computer and Information Science book series (CCIS, volume 818)

Table of contents

  1. Front Matter
    Pages I-XII
  2. Robert Adamski, Tomasz Grel, Maciej Klimek, Henryk Michalewski
    Pages 1-18
  3. Hirotaka Kameko, Jun Suzuki, Naoki Mizukami, Yoshimasa Tsuruoka
    Pages 46-60
  4. Keigo Kawamura, Naoki Mizukami, Yoshimasa Tsuruoka
    Pages 61-74
  5. Chiara F. Sironi, Mark H. M. Winands
    Pages 75-95
  6. Tristan Cazenave, Eustache Diemert
    Pages 96-107
  7. Benjamin Negrevergne, Tristan Cazenave
    Pages 108-120
  8. Nathan R. Sturtevant, Abdallah Saffidine
    Pages 121-136
  9. Hung-Jui Chang, Gang-Yu Fan, Jr-Chang Chen, Chih-Wen Hsueh, Tsan-sheng Hsu
    Pages 137-150
  10. Alexandre Menif, Christophe Guettier, Éric Jacopin, Tristan Cazenave
    Pages 151-171
  11. Ingrid Zukerman, Andisheh Partovi, Kai Zhan, Nora Hamacher, Julie Stout, Masud Moshtaghi
    Pages 172-190
  12. Back Matter
    Pages 191-191

About these proceedings

Introduction

This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017.

The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.

Keywords

artificial intelligence 3D computer games computer graphics computer vision game theory image analysis image processing image reconstruction interactive computer graphics learning algorithms linear programming nash equilibrium neural networks problem solving reinforcement learning smart homes user interfaces video game virtual reality

Editors and affiliations

  1. 1.Université Paris-DauphineParisFrance
  2. 2.Maastricht UniversityMaastrichtThe Netherlands
  3. 3.The University of New South WalesSydneyAustralia

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-75931-9
  • Copyright Information Springer International Publishing AG, part of Springer Nature 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-75930-2
  • Online ISBN 978-3-319-75931-9
  • Series Print ISSN 1865-0929
  • Series Online ISSN 1865-0937
  • Buy this book on publisher's site
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