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Advances in Computer Games

15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers

  • Conference proceedings
  • © 2017

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10664)

Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)

Included in the following conference series:

Conference proceedings info: ACG 2017.

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Table of contents (19 papers)

Other volumes

  1. Advances in Computer Games

Keywords

About this book

This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.

Editors and Affiliations

  • Department of Data Science and Knowledge Engineering, Maastricht University, Maastricht, The Netherlands

    Mark H.M. Winands

  • Leiden Centre of Data Science, Leiden University, Leiden, The Netherlands

    H. Jaap van den Herik

  • Leiden Institute of Advanced Computer Science, Leiden University, Leiden, The Netherlands

    Walter A. Kosters

Bibliographic Information

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