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Mobile e-Health

  • Hannah R. Marston
  • Shannon Freeman
  • Charles Musselwhite

Part of the Human–Computer Interaction Series book series (HCIS)

Table of contents

  1. Front Matter
    Pages i-vi
  2. Introduction

    1. Front Matter
      Pages 1-1
  3. mHealth Apps QS

  4. Games for Health

    1. Front Matter
      Pages 95-95
    2. Alexander Paczynski, Laura Diment, David Hobbs, Karen Reynolds
      Pages 97-114
    3. Emmanuel Duplàa, David Kaufman, Louise Sauvé, Lise Renaud, Alice Ireland
      Pages 115-146
  5. Ageing Perspectives to the Barriers and Enablers of Technology Use

    1. Front Matter
      Pages 147-147
    2. Hannah R. Marston, Michael Kroll, Dennis Fink, Rakel Poveda, Yves J. Gschwind
      Pages 149-171
    3. Melinda Martin-Khan, Shannon Freeman, Kevin Adam, Georgia Betkus
      Pages 173-198
  6. Ethics, Theory & Service Provision

    1. Front Matter
      Pages 199-199
    2. Angela Di Fiore, Francesco Ceschel
      Pages 215-233
  7. Privacy & Legal Requirements

    1. Front Matter
      Pages 235-235
    2. Jennifer K. Lynch, Malcolm Fisk
      Pages 237-249
    3. Joris Wiersinga
      Pages 277-295
  8. Conclusions

    1. Front Matter
      Pages 297-297
    2. Charles Musselwhite, Shannon Freeman, Hannah R. Marston
      Pages 299-306

About this book

Introduction

This multi-disciplinary collection of essays captures discussion, thinking and research surrounding the recent surge of interest in how technology can help us as we age. A wide range of topics are covered, from investigations in the use of technology to improve health and well-being, to examinations of digital gaming, mobile health apps and the quantified self in relation to an ageing population. 

From multi-disciplinary perspectives, this collection highlights the role of a more social approach to technology. As such, a variety of social research methods are used throughout the chapters. The benefits and issues with different approaches are highlighted both in terms of further research, but also so the reader can judge the value of the research for themselves.

This collection brings together the latest thinking and cutting edge contemporary research from leading thinkers and academics in the field of human computer interaction, health and gerontology. In taking a social approach, it highlights how technological practices fit within wider gerontological, political and cultural perspectives. It therefore has potential to influence those working in human computer interaction, digital humanities, sociology, psychology and gerontology. It can help change the practice of people working in the health and social care field, in computer and product design, and in the digital and creative industries. 

Keywords

mHealth human-computer interaction quantified self gerontology exergames

Editors and affiliations

  • Hannah R. Marston
    • 1
  • Shannon Freeman
    • 2
  • Charles Musselwhite
    • 3
  1. 1.Health & Wellbeing Priority Research Area, School of Health, Wellbeing & Social Care, Faculty of Wellbeing, Education & Language StudiesThe Open UniversityMilton KeynesUnited Kingdom
  2. 2.School of NursingUniversity of Northern British ColumbiaPrince GeorgeCanada
  3. 3.Centre for Innovative AgeingSchool of Human and Health Sciences, Swansea UniversitySwanseaUnited Kingdom

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-60672-9
  • Copyright Information Springer International Publishing AG 2017
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-60671-2
  • Online ISBN 978-3-319-60672-9
  • Series Print ISSN 1571-5035
  • Buy this book on publisher's site
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