Advertisement

Information Systems and Management in Media and Entertainment Industries

  • Artur Lugmayr
  • Emilija Stojmenova
  • Katarina Stanoevska
  • Robert Wellington

Table of contents

  1. Front Matter
    Pages i-ix
  2. Content, Service, Application, and Artistic Viewpoint on IS&M in Media and Creativity Industries

  3. Management, Marketing, Business Aspects and Strategic Importance of IT and IS&M in Creative eMedia Industries

    1. Front Matter
      Pages 81-81
    2. Thomas Hess, Antonia Köster, Christian Matt
      Pages 83-99
  4. Social Media, Consumer, Audience, Human-Computer-Interaction, and User Viewpoints

    1. Front Matter
      Pages 131-131
    2. Matevž Pesek, Gregor Strle, Jože Guna, Emilija Stojmenova, Matevž Pogačnik, Matija Marolt
      Pages 149-172
  5. Technology Perspective of the Usage of Media in IS&M in Media Industry and the Application of Media in IS&M across Domains: Technology, Processes, Workflows, Infrastructures and Global Production Pipelines

    1. Front Matter
      Pages 205-205
    2. Rocco Raso, Sebastian Cucerca, Dirk Werth, Peter Loos
      Pages 245-261
  6. Methods, Approaches, and Importance of IT and Information Systems and Management in Media–Media and Content as Part of IS&M across Application Domains

About this book

Introduction

This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business information management and systems in the larger context of media and entertainment industries. Human, management, technological, and content creation aspects are covered in order to provide a unique viewpoint.

With great interdisciplinary scope, the book provides a roadmap of research challenges and a structured approach for future development across areas such as social media, eCommerce, and eBusiness. Chapters address the tremendous challenges in organization, leadership, customer behavior, and technology that face the entertainment and media industries every day, including the transformation of the analog media world into its digital counterpart. 

Professionals or researchers involved with IT systems management, information policies, technology development or content creation will find this book an essential resource. It is also a valuable tool for academics or advanced-level students studying digital media or information systems.

Keywords

Big Data Crowdfunding Information systems Information management eMedia Workflow management IT systems Management Technology development Digital services

Editors and affiliations

  • Artur Lugmayr
    • 1
  • Emilija Stojmenova
    • 2
  • Katarina Stanoevska
    • 3
  • Robert Wellington
    • 4
  1. 1.Visualisation and Interactive MediaCurtin UniversityPerthAustralia
  2. 2.University of LjubljanaLjubljanaSlovenia
  3. 3.University of St. GallenSt. GallenSwitzerland
  4. 4.School of Computer and Mathematical SciencesAuckland University of TechnologyAucklandNew Zealand

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-49407-4
  • Copyright Information Springer International Publishing AG 2016
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-49405-0
  • Online ISBN 978-3-319-49407-4
  • Series Print ISSN 2364-947X
  • Series Online ISSN 2364-9488
  • Buy this book on publisher's site
Industry Sectors
Pharma
Automotive
Chemical Manufacturing
Finance, Business & Banking
Electronics
IT & Software
Telecommunications
Consumer Packaged Goods
Aerospace
Engineering