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Digital Make-Believe

  • Phil Turner
  • J. Tuomas Harviainen

Part of the Human–Computer Interaction Series book series (HCIS)

Table of contents

  1. Front Matter
    Pages i-viii
  2. Phil Turner, J. Tuomas Harviainen
    Pages 1-9
  3. Phil Turner
    Pages 11-26
  4. Susan Turner, Chih-Wei Huang, Luke Burrows, Phil Turner
    Pages 27-47
  5. Satu Luojus, J. Tuomas Harviainen
    Pages 67-88
  6. Kristine Jørgensen
    Pages 89-99
  7. Sebastian Deterding
    Pages 101-124
  8. Lindsey Carruthers, Phil Turner
    Pages 125-139
  9. Zuzanna Rucińska
    Pages 141-160

About this book

Introduction

Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value.

Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behind it.

Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.

Keywords

Gamification Service Design Gameworlds Interaction Design Interface Design Make-Believe

Editors and affiliations

  • Phil Turner
    • 1
  • J. Tuomas Harviainen
    • 2
  1. 1.School of ComputingEdinburgh Napier UniversityEdinburghUnited Kingdom
  2. 2.Management and OrganizationHanken School of EconomicsHelsinkiFinland

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-29553-4
  • Copyright Information Springer International Publishing Switzerland 2016
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-29551-0
  • Online ISBN 978-3-319-29553-4
  • Series Print ISSN 1571-5035
  • Buy this book on publisher's site
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