Advertisement

Games and Learning Alliance

Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers

  • Alessandro De Gloria

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9221)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 9221)

Table of contents

  1. Front Matter
    Pages I-XII
  2. Jannicke Baalsrud Hauge, Theodore Lim, James Ritchie, Matthias Kalverkamp, Francesco Bellotti, Claudia Ribeiro
    Pages 16-30
  3. Alfredo Imbellone, Brunella Botte, Carlo Maria Medaglia
    Pages 44-53
  4. Luca Argenton, Marisa Muzio, Esther J. Shek, Fabrizia Mantovani
    Pages 54-62
  5. Pongpanote Gongsook, Janneke Peijnenborgh, Erik van der Spek, Jun Hu, Francesco Bellotti, Riccardo Berta et al.
    Pages 63-72
  6. Antonio Opromolla, Andrea Ingrosso, Valentina Volpi, Carlo Maria Medaglia, Mauro Palatucci, Mariarosaria Pazzola
    Pages 73-82
  7. Sylvester Arnab, Pablo Moreno Ger, Theodore Lim, Petros Lameras, Maurice Hendrix, Kristian Kiili et al.
    Pages 83-96
  8. Maira B. Carvalho, Francesco Bellotti, Riccardo Berta, Francesco Curatelli, Alessandro De Gloria, Giorgia Gazzarata et al.
    Pages 97-106
  9. Kiavash Bahreini, Rob Nadolski, Wim Westera
    Pages 107-120
  10. Gonçalo Pereira, Manuel Ninaus, Rui Prada, Guilherme Wood, Christa Neuper, Ana Paiva
    Pages 132-141
  11. Danu Pranantha, Erik van der Spek, Francesco Bellotti, Riccardo Berta, Alessandro DeGloria, Matthias Rauterberg
    Pages 142-151
  12. Andreas Schrammel, Helmut Hlavacs, Manuel Sprung, Isabelle Müller, M. Mersits, C. Eicher et al.
    Pages 152-162
  13. T. Lim, S. Louchart, N. Suttie, J. Baalsrud Hauge, J. Earp, M. Ott et al.
    Pages 174-183
  14. Back Matter
    Pages 185-185

About these proceedings

Introduction

This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.

Keywords

Adaptive serious games Character Game design Human-computer interaction Social network Affective computing Avatar Children Diagnostic tool Experimental pilot Game elements Game-based learning Multimodal emotion recognition Ontology Real-time emotion recognition Self-presentation Serious games Service oriented architecture Virtual reality Webcam

Editors and affiliations

  • Alessandro De Gloria
    • 1
  1. 1.Electronic EngineeringUniversity of GenovaGenovaItaly

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-22960-7
  • Copyright Information Springer International Publishing Switzerland 2015
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-22959-1
  • Online ISBN 978-3-319-22960-7
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site
Industry Sectors
Automotive
IT & Software
Telecommunications
Aerospace