Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability

25th Australian Computer-Human Interaction Conference, OzCHI 2013, Adelaide, SA, Australia, November 25-29, 2013. Revised and Extended Papers

  • Theodor Wyeld
  • Paul Calder
  • Haifeng Shen
Conference proceedings OzCHI 2013

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8433)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 8433)

Table of contents

  1. Front Matter
    Pages I-XII
  2. Multi-dimensional Interaction

    1. Front Matter
      Pages 1-1
    2. Ashley Colley, Jonna Häkkilä, Johannes Schöning, Florian Daiber, Frank Steinicke, Antonio Krüger
      Pages 47-67
    3. Seongkook Heo, Jaehyun Han, Geehyuk Lee
      Pages 68-87
  3. Video Gaming

    1. Front Matter
      Pages 89-89
    2. Tuukka M. Takala, Perttu Hämäläinen, Mikael Matveinen, Taru Simonen, Jari Takatalo
      Pages 91-113
    3. Jemma Harris, Mark Wiggins, Ben Morrison, Natalie Morrison
      Pages 133-150
  4. Spatial Learning

    1. Front Matter
      Pages 151-151
    2. Winyu Chinthammit, SooJeong Yoo, Callum Parker, Susan Turland, Scott Pedersen, Wai-Tat Fu
      Pages 153-170
  5. Physical Spatial Interaction

    1. Front Matter
      Pages 195-195
    2. Henrik Sørensen, Jesper Kjeldskov, Mikael B. Skov, Mathies G. Kristensen
      Pages 215-236
  6. Back Matter
    Pages 237-239

About these proceedings

Introduction

This book constitutes the thoroughly refereed post-conference proceedings of the 25th Australian Conference on Computer-Human Interaction, OzCHI 2013, held in Adelaide, SA, Australia, in November 2013.

The 11 revised extended papers were carefully reviewed and selected from 192 submissions and cover topics on multi-dimensional interaction; video gaming; spatial learning; and physical spatial interaction.

Keywords

3D user interfaces Augmented reality Cognitive complexity Computer supported collaborative learning Embedded systems Eye movement Force touch Games HCI Interaction design Knowledge discovery Mobile learning Mobile user interfaces Multi-user interface Smartphone Spatial cognition Stereoscopy System design Usability User studies

Editors and affiliations

  • Theodor Wyeld
    • 1
  • Paul Calder
    • 2
  • Haifeng Shen
    • 3
  1. 1.Flinders UniversityBedford ParkAustralia
  2. 2.Flinders UniversityBedford ParkAustralia
  3. 3.Flinders UniversityBedford ParkAustralia

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-16940-8
  • Copyright Information Springer International Publishing Switzerland 2015
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-16939-2
  • Online ISBN 978-3-319-16940-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book
Industry Sectors
Pharma
Automotive
Electronics
Telecommunications
Consumer Packaged Goods
Aerospace